Events of 6/29/2013

The Breakout


Starts: Sat Jun 29, 2013 8:30 am
Ends: Sat Jun 29, 2013 7:30 pm
Duration: 0 Days, 11 Hours, 0 Minutes

Storyline:
For years the Colonies have been taking over the land of the people of Newbart. A land filled with people in poverty, people that work hard but earn so little. The Colony has been taking advantage of this opportunity. Slaughtering and pillaging Newbart in the desperation to expand their wealth. But the people of Newbart were tired of being attacked and forced to starve. A new reign of rebellions were created, stealing food, providing protection, and ultimately wreaking havoc on the Colonial Soldiers. The rebellions have been working secretly, devising strategic plans. The Rebellions are close to building their army to the point where they can rise above and to destroy the Colony, taking back that land that was once theirs and driving the Colony out of Newbart. Though the Rebellions are mischievous the Colony has had some inside Intel about a Rebellion rising up. The Colony has been placing bombs, destroying the main mean of transportation of good and material for the Rebellions. Time is running down, the Rebellions must act before the Colony has time for reinforcements. If the Rebellions can attack quick enough they might be able to surprise the Colony and fulfill their plans.

Location: The Mill
7521 Delvan Hill rd Sedro-Woolley, WA 98284

Admission: $10

Medics:
There will be four medics for each team. Medics will be given bandage wraps to wrap the arm of downed players. Players that are down can be moved by active players to locations closer to the medic. Once a player is hit while escorting a downed player they are considered hit.

Colony-(blue team) 2/50 Max
Brown/Tan Based & more" Uniform: Multicam / ACU / ABU / A-TACS / Desert (Digital, 3 color, chocolate chip)
Please contact me for camo patterns that are not listed
Radios: Yes – Odd Channels – Starting at Channel 3 and above
Medics 0/4


Rebellion-(red team) 7/50 Max
“Green Based & more” Uniforms: -Woodland (M81) / Digital Woodland (MARPAT) / Tiger Stripe / Flecktarn / AOR2 / ATACS-FG / Solid Color “GREEN” BDU's, Plus Any Civilian Attire/ Street Clothes/ Hunting Camo/ Real Tree
*Please contact me for camo patterns that are not listed
Radios: Yes – Even Channels - Starting at Channel 4 and above
Medics 1/4


Anyone attending RSVP and comment on your desired team.

0730-Field/Registration [Opens]
1000-Chrono/Registration [Closes]
1030-Game Briefing [Start Postions]
1100-The Breakout Phase 1 [Starts]
1400-The Breakout Phase 1 [Finish]
Intermission
1500-The Breakout Phase 2 [Start]
1800-The Breakout Phase 2 [Ends]
1830-Field Closes

Age Limit
15+/Under 18 must have parent sign wavier

Waiver
http://freepdfhosting.com/798bd4fbfb.pdf

Players HandBook
http://freepdfhosting.com/f170973b2d.pdf
This is where you can find out what The Mill generally looks like. http://www.flickr.com/photos/skagitairsoft/ More photos will be posted soon.
User avatar
Wolverine12
 
Posts: 40
Joined: Thu Nov 25, 2010 12:58 am
Location: Sedro-Woolley WA

Blue and YZ present: Operation Aging Badly 2


Starts: Sat Jun 29, 2013 9:00 am
Ends: Sat Jun 29, 2013 7:00 pm
Duration: 0 Days, 10 Hours, 0 Minutes

Operation: Aging Badly 2

Presented By: Blue & Wisenheimer of Phantom Fury and Timber Wolf Mil-Sim.

What: Mil-Sim-ish Airsoft Game / Dual-Birthday Celebration
When: June/29/2013
Where: Action Acres
Time: Registration opens 0800 hrs
Cost: $25 (Cash @ the Action Shack)
Age Limit: 13+ (Operators under the age of 18 must have a copy of both AA and BYZ waivers signed by Parent or Legal Guardian, or will not be allowed to participate.)

Waivers coming.

Action Acres
10381 S Mulino Rd, Canby, OR
(503) 266-5733

By the field owners request, airsoft guns must have barrel covers or barrel plugs while in the parking lot. DO NOT DRY FIRE IN THE PARKING LOT!!! If you do, you may be asked to leave.

Barrel plugs will be available at the Action Shack with cell phone or I.D. rental - you leave your item, they loan you barrel plugs, no fees.

Coming Soon - General Field Map

Storyline
Previously captured by M.O.B. (Multiple Operator Battalion) Chesty_01 sentenced Blue and YZ to be jailed at a fortress in a remote wooded area. However, YZ recently escaped from his bonds and hooked up with elements from other disgruntled Phantom Fury members. They have sworn to rescue Blue, and take revenge on their former captors.

YZ and a small contingent of 10 soldiers have armed themselves with Heavy Weapons, Sniper Rifles, Booby Traps, and Determination . In their previous mutiny from Phantom Fury, they had stolen portions of Phantom Fury’s armory, which their fellow collaborators have kept hidden for this single purpose: Save Blue, and Get Chesty_01.

Mission:

M.O.B. : Re-capture YZ, Protect Chesty_01 and prevent Team B-YZ from Infiltrating the Fortress and rescuing Blue (and/or YZ).

Team B-YZ : Infiltrate Fortress, Rescue Blue, Capture Chesty_01.

To capture Blue, YZ, or Chesty_01
You must first shoot them until they say hit to incapacitate them.
FOR BLUE AND YZ ONLY, you must stand directly in front of them and sing Happy Birthday to You. You may not capture both of them by singing it once, you must sing it to them each individually. If you are hit while you are singing, someone else may start the song over, but Blue or YZ MUST still be incapacitated.
FOR CHESTY_01 ONLY, you must simply touch him on the shoulder and say, “Come with me.”
Upon capture, You must tell them to remove their magazine from their weapon until they are either A) Escorted successfully to your re-spawn or B) Rescued by their men. If you do not tell them to remove their magazine upon capture, they will have the opportunity to shoot you and escape.

To rescue Blue, YZ or Chesty_01 (The Captive)
You must first eliminate the escort, causing the captive to stop and remain until their men arrive. Then, you must touch them on the shoulder and say, “Come with me”, at which time they may put their magazine back into their weapon and can defend themselves. Escort them back to your spawn, and they are and are back in the game.

To recapture Blue or YZ
MOB must eliminate B-YZ men and sing Happy Birthday to You again.

Blue in M.O.B. Control
Blue can run at any time while being captured in M.O.B. control. To prevent him from running you must have contact with his gear. This does not mean that you can manhandle him. Any physical contact Blue thinks is too much he will either warn you or eject you from the game. Be nice to Blue.

Cake will be served to all Operators who participate.

There will be a raffle at the end of the game. Each entry gets one raffle ticket. Extra raffle tickets may be purchased for $1.

OPTIONAL GAMES
a) Infected Banana: Phantom fury has been experimenting with trying to make bananas dump pouch compatible, and have made a horrible mistake. They have created a monster, part banana , part biohazard, all terror. The game will start with everyone versus the banana. The banana can’t be killed only slowed, after getting shot the banana has to stop shooting for ten seconds, (enough time for you to get away), if you get shot he infects you and you turn into an infected banana.The game is over when either everyone turns into a banana or when 30 minutes pass, when the shelf life of the banana is set to expire.

b) Team Blue vs Team YZ Sector Control.

c) Pistol Duel (single elimination bracket). Winner takes on Blue & YZ. Beat them for a chance to duel Chesty_01. Beat him, and you’ll have some awesome bragging rights.

Camouflage Designation:
Wear whatever camouflage you like. We will be using armbands to designate teams.

Event Timeline:
Saturday, June 29th
0700-Gates Open
0800-Registration and Chrono Opens
0930-Registration and Chrono Closes
0935-Game Briefing
0945-Safety Briefing
1000-Players take the field
1020-Game ON
1600-Game Over
1800-Gates Locked

THERE WILL BE NO MANDATORY LUNCH BREAK! Make sure you take food and water onto the field, or keep it in your car and take a break whenever you feel the need.

WATER
If anyone is caught disrespecting any sort of water supply in any way, that person will be ejected from the game without a refund. Don’t pee in the water.

Bathrooms
DO NOT relieve yourself in the field, USE THE PORT-A-POTTY!! Any violation of this will be cause for immediate removal from the game with no refund.
Don’t pee in the field.
See the water rule for more info.

Polar Stars are Welcome!!!!
Random field checks will be performed.

RULESET

FPS Limits:
400-AEG/Polastar
450-DMR (DMR Must NOT be able to fire in Full Auto)
350-Pistols
550-Bolt Action Sniper Rifles
**All Replicas will be chronoed with 0.20g bb's. You will be using our ammo to chrono. Please bring an empty Mag with you to the chrono station**

Magazine Restriction:
Unlimited - Any mix of high ,mid and low caps.*

*The use of Box Mags is limited exclusively to Blue & YZ’s team, unless being used on a SAW or other Support Weapon.
If you are caught on the field using a box mag, you will be removed from the game without a refund.

Safety Notice:
Bolt Action Rifles-If you are going to run a Bolt, you MUST carry a sidearm that shoots under 350 fps with you at all times. Your minimum engagement distance is 50 ft. If you are using a bolt action and within 50 feet of your target, you must use your sidearm.

Bio-Ammo:
Action Acres is a *Bio Ammo Only* Field. You do not have to purchase ammo on site, but you MUST use Bio ammo. If you are caught using non-bio ammo, you will be ejected from the game without a refund. Random field checks will be performed.
This is your only warning.

Grenade / Rocket Rules:
All grenades have a 10' kill radius. It also must *LOOK AND ACT LIKE A GRENADE*
Flashbangs are considered grenades and also have a 10’ kill radius.
NO tennis balls.
NO foam grenades except for Nerf Vortex type footballs used as rockets.
Rockets have a 20' kill radius and take out vehicles (if applicable).
NO HADES MORTARS WILL BE ALLOWED.

Spawn and Medics
Everyone will have 2 bandages with 2 Medic revives before having to go back to spawn.
Blue and YZ will get UNLIMITED Medic revives, with no having to go back to re-spawn. Medics cannot self revive.

Booby Traps
There may be booby traps, you just never know!

Death Rags:
Death Rags are required. You must have a Death Rag to play this game. If you do not have a Death Rag, you may purchase one from the Action Shack, or be asked to leave without a refund. Spend the $2.

Pyro/Smoke allowed:
No Pyro of Any Kind Allowed!!

Real Steel
Real Steel firearms of any kind, working or not, including inert grenades, cannot be displayed at any time while at Action Acres. If you have an Oregon CHL, you must keep your weapon concealed at all times. DO NOT BRING IT ON THE FIELD. Keep your Real Steel locked in your car. If you brandish a Real Steel firearm at any time, you will be asked to leave immediately without refund. This is a zero tolerance policy.
User avatar
Wisenheimer
 
Posts: 627
Joined: Tue Mar 15, 2011 2:36 pm
Location: Happy Valley

Operation Avalanche


Starts: Sat Jun 29, 2013 11:00 am
Ends: Sat Jun 29, 2013 5:00 pm
Duration: 0 Days, 6 Hours, 0 Minutes

Operation Avalanche

1943 - WW II in German occupied Sicily. Situation: Having overrun the Italian units in Sicily and southern Italy, the Allied X Corps comprised of two British and one US Division,drives north and into the German Tenth Army. US Army Rangers and British Commandos are tasked with seizing the Chiunzi Mountain Pass to the north of Solerno from the 1st Fallschirmjäger-Division, thus cutting off the 29th Wehrmacht Division to the south from any reinforcement.
User avatar
Gemlee
 
Posts: 110
Joined: Sat Nov 07, 2009 6:34 am
Location: Fort Lewis,WA

Operation Alamo


Starts: Sat Jun 29, 2013 8:00 pm
Ends: Sun Jun 30, 2013 12:00 am
Duration: 0 Days, 4 Hours, 0 Minutes

http://photos1.meetupstatic.com/photos/event/a/3/3/6/event_235241782.jpeg

ALPHA TESTING OF HUTU (TRACER UNITS) NIGHT GAME

OPERATION ALAMO

In preparation for upcoming MILSIM games, Fort Lewis-McChord Airsoft will host a 4 hours night game event for operators that has Tracer Units . Please do not sign up unless you have tracer units built into your AEG. Weapons will be inspected on site. Camping is available.

The scenario: Somewhere in the jungle of central Vietnam. A Forward Observation Base maned by a platoon size U.S. Marine unit provides a security detail for a visiting U.S. Army General. A large element of Vietcong commanded by NVA regulars is known to patrol the immediate area of the region. Two volatile element in collision course somewhere, someplace, sometime in the darkness of Central Asia.



NOTE: THIS WILL BE A NIGHT GAME ONLY

Operators will be assigned as Red or Blue Team. The scenario will be played base on the above event. No uniform requirement. Operators will be given a colored chem light to signify their team affiliation.



Last Skirmish AAR:



Weekend Skirmish

WHEN: 29 June 2013

TIME: 1900 hrs - 2300 hrs

Join us for a weekend skirmish/camaraderie

RSVP ENDS 27 June 2013 to better plan for structured scenarios



TIME LINE

1800 hrs - Field Open

1900 hrs - Registration and SAFETY BRIEFING (Do not be late! You will not be allowed to participate without attending the safety briefing / NO EXCEPTIONS!!)

2000 hrs - 2100 hrs 1st Scenario (1 Hour)

2100 hrs - 2130 hrs Break (BUB and Refit)

2130 hrs - 2230 hrs 2nd Scenario (1 Hour)

2300 hrs -AAR/Police Call (Clean Area of Operation)

2330 hrs - Field Close



PARTICULARS (Please Read)

1. Discussion: http://www.meetup.com/Fort-Lewis-McChor ... #101339902

2. Call Signs: http://www.meetup.com/Fort-Lewis-McChor ... /33123612/

3. Please bring an Identification Card with Date of Birth.

4. Field Mess: BLACK SHEEP LOUNGE

http://www.meetup.com/Fort-Lewis-McChor ... d/33188812
User avatar
Gemlee
 
Posts: 110
Joined: Sat Nov 07, 2009 6:34 am
Location: Fort Lewis,WA

Birthdays for 6/29/2013


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