Events of 8/20/2016

Civil Unrest : Closer than you think


Starts: Sat Aug 20, 2016 9:00 am
Ends: Sat Aug 20, 2016 5:00 pm
Duration: 0 Days, 8 Hours, 0 Minutes

It's that time again for us to host another game.

Link to prepay
https://www.eventbrite.com/e/civil-unre ... 6393620028

Facebook event link
https://www.facebook.com/events/109040072862872/


Civil Unrest

Requirements:

3 TEAMS
Military (Green)
Militia (Tan)
Anarchist ( No camo)
3 team leaders.
Maps for Team leaders.
23 resources in play
Up to 6 Medics
2 Heal rags per player
***** Make sure to visit Camp R&R website to download and fillout the needed waiver*****

Premise:

Well folks, it's finally happened. The government has declared Martial Law and has claimed a small town with the majority of its resources as their own.

With a strong militia headed from the east and a rag tag band of anarchists headed from the west, the green boys will have a fight on their hands!

Object:

Each team will have a small stash of resources that they have procured in anticipation of Martial Law.
As you stage and ready for battle, the other factions will have opportunities to steal your resources .

These resources will be used as a point system to decide the victor.

Rules:

Pyro/Smoke allowed: Nope, no reason to burn down the field for some cover...come on bro.
DEATH RAGS ARE REQUIRED:
BARREL SOCKS ARE REQUIRED OFF THE FIELD
Chrono:
Pistol/Standard Rifle - 400FPS limit
DMR- 475 FPS(Semi only)
Bolt - 550 FPS(sidearm required)

HPA Clause: All HPA guns must have a tourney lock. No exceptions. Due to previous issues with some players turning up pressures after chrono. If you do not have a tourney lock, do not bring your HPA guns. There will be no excepts to this rule.

*Be courteous, be aware of your engagement distance*

Green team: Military stationed in the Village. 2 Medics on team.
Tan Team: Militia stationed at the Sports Field. 2 Medics on team.
Anarchists: Civilian clothes stationed at Elk Ridge. 2 Medics on team.

Medics: Medics can heal anyone on their team with an arm band. They cannot heal themselves. If the medic gets hit, they must go back to their corresponding spawn and wait until there are at least 3 players in spawn with them before the medic can spawn and get back into the fight. Medics will marked for easy identification.

To be healed by medic- you must have at least a 2" wide armband that is long enough to be tied around your arm. 2 in total will be issued to each player after they pass chrono. You can be healed twice (2 arm band on) in total , if you are hit after being healed twice, you must got back to spawn. There you will remove your armbands and respawn.

Resources: Resources will be held away from the spawn areas and will be held or stolen from your designated cache hold. These supplies must be kept in the cache hold to count for points.



Camo:
Green- Solid green, M81 Woodland, Mulitcam Tropic, Atacs FG, Marpat
Tan- Mulitcam, Atacs AU, AOR1, AOR2, Solid Tan, Desert Digital, Multicam Arid
Anarchist - Civilian Clothes, Any Black Camo

Armband Exception: Armbands may be used instead of camo designations if teams need to be evened.



HPA Clause: All HPA guns must have a tourney lock. No exceptions. Due to previous issues with some players turning up pressures after chrono. If you do not have a tourney lock, do not bring your HPA guns. There will be no excepts to this rule.


Schedule:
Saturday 8/20/16
0800 - Field Opens – Turn in waivers, Show ID if you have them, pay fee and have your ammo checked at the snack shack
0800 - Registration / Chrono Opens
1000 - Registration / Chrono Closes
1000 - Safety Meeting
1030 - Game Starts
1300 - Lunch Break
1400 – Resume Game Play
1600 - Game Ends
User avatar
ThunderKissNW
 
Posts: 74
Joined: Sun Aug 16, 2009 5:20 pm
Location: 14602 NE Fourth Plain Rd, Suite J, Vancouver, Wa 98682

Birthdays for 8/20/2016


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