Specdet1 Events present Operation Invasion
Where: Sniperzden
St. Paul
When: May 21st and 22nd
Who: Anyone 14+ Under 18 will need their waivers signed by their legal guardian.
How much: $30
SPECDET1 waiver
http://freepdfhosting.com/ca46f3be27.pdfSniperzden waiver
http://freepdfhosting.com/fa3c2415f5.pdfUnbeknownst to earthly detection systems, an alien ship of unknown origins with advanced stealth abilities has slipped into geosynchronous orbit over the land mass producing the most electromagnetic noise—the most advanced continent—North America. After orbiting for some time, a small probe is dropped. Space detection systems notice the probe’s sudden appearance and track its trajectory. Atmospheric friction does not seem to affect it. Instead of slamming into a remote area of the Willamette Valley, it brakes at last possible second. Obviously not a natural phenomenon, the US Government sends in a reactionary force to contain the area.
The area is secured, patrols are set. The device, looking like an 8 foot tower with a glowing ball atop it, seems to do nothing. Civilian populations are evacuated. 24 hours after landing, scientists are sent in. Then, 72 hours after landing, communications with military forces cease. The last communication from the base comes from an email from a member of the science team:
“Help. Military taking control. Acting strangel….”
That’s it.
Satellite recon is blurry at best. Not working at worst. Same with high altitude flybys. One low level attempt was tried. With no warning, it was knocked out of the air. Marine recon sniper teams have been sent into the area while a second military force is preparing for move into the area.
Timeline
Saturday
0800-1000 Register, chrono opens
1015 chrono closes
1030 Brief
1100-1700 game on (6 hours)
1701 Endex
2000-2200 night game
2200 NO LEAVING THE FIELD. Field owner requires no driving on or off the field at this time.
Saturday camp out available
0000 quiet time
Sunday
1100-1400 game play (3 hours)
1401 endex
1402-1500 clean up, pack up, move up
1600 Field closes
Game mechanics
REQUIRED EQUIPMENT. EVERY PLAYER MUST HAVE THIS WITH THEM WHEN THEY CHRONO. FAILURE TO BRING THESE ITEMS WILL RESULT IN YOUR INABILITY TO PLAY
Eye protection
Face protection (anything that will lessen the impact of a BB to the mouth, such as a mesh mask, shemagh, balaclava, tshirt worn around your face, etc)
Red Rag
White band for buddy aid
Mag restrictions: 2 hicaps or unlimited midcaps
PolarStars: 400 FPS, SEMI only unless in a machine gun platform (RPK, M249, LMG, 240B, etc)
FPS lmits:
Full auto 400 FPS
Semi auto 475 FPS
Bolt action 550 FPS
Pistols do NOT need to chrono unless it's CO2 powered
Teams-Due to the nature of the game, camo will be mixed on each team and teams will be split with a colored arm band. This means you REALLY will need to pay attention to target identification, as friendly fire does count
National Guard
Any camo with Blue Arm band. Arm bands will be provided
Radios: Yes, odd channels starting with 3
Mind-Controlled
Any camo with Yellow arm band. Arm bands will be provided
Radios: Yes, even channels starting with 2
Roster
Each team will need a commander to receive missions in the field. If this interests you, please send us a message.
Don't forget to check our facebook page as well for updates:
https://www.facebook.com/events/1044949975561853/