Loadout Assistance

Discussion of load-bearing equipment, tactical gear, holsters, BDUs, and other gear related to Airsoft.

Re: Loadout Assistance

Postby marshall.c3media » Sat May 16, 2015 10:06 pm

Rentax wrote:
T-Time wrote:I agree with everyone else. But I would recommend a Co2 pistol over Green Gas.


Many good points, until this last one about CO2... CO2 pistols are more finicky to temperature. This means in the winter the seals will freeze up and the pistol will dump your gas and it will be a useless paper weight and in the summer the pistol may shoot over the FPS limit of the field your at... Why do you think CO2 pistols are always required to chrono, where as Green gas pistols almost never have to chrono? Although CO2 are built to take a higher pressure gas, this doesn't mean that companies like KWA and TM don't make a good product that will last a long time.

All that being said I'm going to have to agree with everyone else. Running a pistol as a secondary adds a lot of weight to your load out and begins to get costly when you realize you want two or three extra mags to make it worth while, then a holster, then mag pouches, then the green gas or propane to use it, then an accessory like a light or.... I think you get my point. All of this to have something that will hang at your side that you might use as a back up plan in a situation that, if you are running with a unit or a team, you really shouldn't be getting yourself into in the first place.

Steve is correct about the DM role. (Just so you know DMR, Designated Marksman Rifle is the gun itself and DM, Designated Marksman is the person wielding the rifle) The role is a squad level marksman, usually with a longer M4 variant or a specialized rifle, usually it shoots semi auto only, but has longer range than a regular M4. The role is for over watch and cover fire, selecting specific targets and eliminating them, rather than being in the thick of it and dropping bodies indiscriminately.
The way the DMR works in airsoft is at some events, primarily milsim, the rifle has full auto disabled and the DMR FPS limit is higher than that of the regular rifle. This in theory allows the DM to reach out and touch those very special souls he has selected, that are further away than a standard M4 users would be able to reach. (however, this plays a lot onto internal upgrades, and how much you are willing to spend)

Coming from paintball, my suggestion is going to be one you have heard here several times, go out and play before making the leap. There are few companies that are doing gun rentals around the Portland area, or find someone who may be willing to let you borrow a gun for the day. It sounds to me that if you rolled middle/front in paintball, being stuck with a long rifle in the back isn't the speed you are looking for. My suggestion is start with a standard M4, if you decide to go longer in the future, it's the cost of an inner and outer barrel, but if you step into a DMR to start with you'll be looking at some major changes if you want to go with something different in the future.

If you are looking to go milsim and you want to get the most bang for your buck, dump the high caps, most milsim events wont let you use them anyway. Also if you are needing to use that much ammo on an M4 platform then you are probably doing something wrong or are not working with your team members the way you should be. As for using them when your not at a milsim event, there's a saying that goes "Train like you fight, fight like you train. If you get used to using high caps then you are not getting used to mag changes and when you hit a milsim event that's going to slow you down.

When it comes to gear, that's a hard question. Steering people one way or another usually breaks down into a conversation about what gear is good and what gear is good enough. Now it's my opinion that each operator needs to make the decision on their own what is going to work for them, but I will suggest buying MOLLE product. It's going to be versatile and it will be able to adapt with you as you adapt your play style, or your role on the field.


Thank you, all of you so much for the help, I appreciate that I am getting help ( I feel a bit "babied" at points like with the explanation of the term DMR, I know what it stands for and had a vauge idea of the role, just not the specifics, I'm not saying "screw you" or anything for explaining it. You were being through. It's more just me wanting to show that I'm not a complete scrub :p) Anyways I kind of agree with you now about the sidearm thing, And I kind of focused on DMR because I like the range and hanging back. I also love being in the thick of the battle and what not so I guess you could say I really need a hybrid. What I'll probably do is just build myself a DMR after I've been playing a while. Also to the point about no sidearm yet. My GF and I are in a complicated situation and it is that we live in a house with 7 people and are trying to find our own place so we are buying all of our "fun" crap that we don't "need" or otherwise won't be able to afford once we have an apartment. So we have to buy all of our crap in the next 2 months. Also (more also's yaaay) I have played a few times. I bought a classic army M4 off some rich kid for like 100 bucks who said, and I quote "It didn't shoot far enough" and he never touched it. That thing was meh and it actually soured me on airsoft for a bit. Anyways sorry for meandering points and all the nonsense!
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Re: Loadout Assistance

Postby Payback » Sun May 17, 2015 11:31 am

Hmmm, i use at minimum 4 pistol mags per game. Pistol use is great if your able to get where you need to use a pistol. If you just want to hang back and engage at maximum distance, and phony pony to all ends that nobody is calling hits, then don't use a pistol and sit back.

But if you like to get close, sneak into a building, and engage people without hurting them with your 400fps primary, then a pistol is the thing to do.

Going for a DMR role, or any role other than a support or bolt is worthless. A good tuned m4 can perform as well as a long barrel SR-25 or like. 400fps to 425 fps isn't going to make a big difference.

But here is the main thing. Don't follow anyone's advice, play, play some more, have fun, repeat what you did to have fun. Your going to end up getting multiple guns, selling and upgrading them, and you'll eventually find that what you like may be totally different than what everyone else likes.
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Re: Loadout Assistance

Postby Rentax » Sun May 17, 2015 1:30 pm

I dont think anyone thought you were a scrub, the fact this isnt a what sniporz gun shud I buy thread was a good indication of that. A hybrid of an M4 and a DMR is really just a well tuned M4.
That is something we keep meantioning but doesnt seem to be hitting home. No gun out of the box is great. It takes time and money to tune your gun to your specific game style. I own 2 Claassic Army M4s, both perform well once I tuned them to their specific job. The first is a CA Sportline M4 modded for CQC, its short barreled and spits bbs out the front end at a good rate. The other is a CA M4 CASV, with a long inner barrel out the length of a suppressor. It can reach out more acurately than my cqc gun and is setup to acurately make longer shots. The do very diferent jobs but they both perform well. They could both perform much better if I wanted to invest more time and money, but they do their jobs so why bother.

Airsoft isn't an all in at once sport, it never has been. Even for the guys who have mass amounts of money lying around, there will always be anothe mag pouch you need, or a new gun comes out that looks better, or a new game style that you want to try, which will mean a new setup, a new load out, or something else. Its built into the sport like a drug. So I can apriciate the idea of having expendable,cash now and not having it later, but what you have and what you want is never going to be equal once you go,down the rabit hole.

As far as that CA you bought off the rich kid, are you sure it wasnt that he messed up the gun and sold it off for cheap? Maybe he screwed up the hopup and it wasnt shooting righ, or bent the inner barrel. There are a million things that could be wrong with a used gun and unless you know what you are doing and what makes the gun tick your going to be hard pressed to fix any problems that arise. My guess is its something thats easily fix able and no one who touched it knew how to fix it.
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Re: Loadout Assistance

Postby ClownBaby » Sun May 17, 2015 2:52 pm

You gotta prioritize your spending, and new guns go to the top of the list! LOL

Just get a KWA ATP, and call it good. It'll probably never break on you, and if it does, it's fixable.

Or, you could do what I do, and have your outdoor gun running at just under 350fps. I get plenty of long-range kills with a properly adjusted hop-up, and a heavy-ish BB.
The real bonus is that I can engage tangos close up.

Some people phony pony about my methodology, until the baddies get inside of our perimeter.
"Will you walk with me out on the wire, cuz baby I'm just a scared and lonely rider" - The Boss
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Re: Loadout Assistance

Postby Nark » Mon May 18, 2015 12:09 pm

For a DMR role I would aim to make your barrel length a little longer. Throw a can on the end or just get a longer barreled rifle. Additionally a tight-bore barrel and an after market hop up bucking would be highly recommended no matter what role you would like to work at. After awhile and if you can afford it, you might decide to get an additional upper that you fit to make the DMR role so ~16" inner barrel length with a can or an actual 16" outer barrel with a magnified optic, short dots are popular right now, so you have a 14.5" as well as a 16" M4. I'm not sure how easy Krytac are with doing that, I think some are easier than others to swap uppers on but that would be a question for someone much more airsoft technically capable than I. I'd recommend mid cap mags. They don't rattle when you move around, that sound is practically unhideable. I agree with Ogre, wait on the pistol for now, it's another thing you have to buy and get more mags for, 3 is ideal and pretty easy to carry. Try holding some pistols and see how they fit your hands. I run a KWA 226 and love it more than Glock or USP but it's personal preference. Not so sure how WE is, I feel like I've heard mixed things on them but I could be wrong.


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T-Time wrote:I agree with everyone else. But I would recommend a Co2 pistol over Green Gas.


Yah... don't do this.

Go the MOLLE route for gear. Take a look at what people wear and don't be afraid to spend a little more. The AWS PC has some excellent usage by some users on here and for $150 it's not a bad option. It's a 6094 (common choice for Navy SEALs) clone that is excellent condition. The Condor MOPC is a bad attempt to copy it, much too wide over the chest for me. I run a FAPC, 6094 clone or an RRV depending on the game type. Try different ones on and see what is the most comfortable for you.

TL/DR: go to a game and ask everyone to try their stuff out and take notes, lots of note.

Also realize that if you make a stupid post here, this isn't one of those by the way, we will ridicule you tremendously and without mercy but it's only cause we care about you as a person and an individual.... ;)
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Re: Loadout Assistance

Postby Steve » Mon May 18, 2015 12:29 pm

Also, consider a SAW. It's like having your own personal gym.
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