defining airsoft roles

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defining airsoft roles

Postby Tankwitch » Sat Dec 19, 2015 4:17 pm

I was thinking about Mauri's new AA-12 tri-shot AEG and got me wondering what defines an airsoft replicas role. The AA-12 doesn't seem to fit into any neat category. It's not bulky like a support machine gun but it can fire BB's at a high rate and has a 3000 round auto winding midcap.

So what do you think defines an AEG or gas guns role? Is it size, capacity, FPS, or some other quantity?
I'm a major chairsofter, sorry about that.
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Re: defining airsoft roles

Postby Nark » Mon Dec 21, 2015 2:37 pm

It depends on the player. You can give a 12 yr. old and a 28 yr. old an M4 and they will both use it differently. The 12 yr. old might be more tempted to put a box mag on it or use hi-caps basically turning him into an LMG without having to lug around a M429 bravo and they 28 yr. old will probably use midcaps, an red dot with magnifier and other practical furniture and use it as a rifleman should. To a 12 yr old, the AA12 just becomes a spray and pray machine. To a 28 yr. old it becomes a very nice room clearing tool.

I think ultimately roles are determined by whether or not hi-cap mags are used.
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Re: defining airsoft roles

Postby Darius137 » Tue Dec 22, 2015 6:18 am

Your role is determined by what you're doing. A shotgun is going to be useless compared to an AEG. The things it benefits from in real life don't really transfer to airsoft. Nobody's afraid of a shotgun racking. It doesn't have a larger blast radius when all 3 rounds are shot from the same barrel, and full auto and even quick trigger semi has no recoil in airsoft. Any round is a kill so the round isn't going to make it more impressive.

It's good because it doesn't break as easily, is cheaper, and looks cool. Everything in airsoft is whether you like playing with it and if it looks cool.

If you want to get into roles, then you have to define them by ranges and ammo capacity. You can't really upgrade shotguns so they're probably something like an "assaulter". You have to get close to be effective. Then as barrels and FPS get longer/higher, you can be further back and be some sort of marksman or Designated Marksman, with your DMR.

Anything with a drum is capable of sustained fire and would be a support weapon, suppressing enemy positions to fix them in one spot or hinder their movement, so you can outmaneuver them and also keep their heads down while your assaulters get close enough to either clear them out with rounds, or throw pea grenades if you have them.
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Re: defining airsoft roles

Postby Solid » Wed Dec 23, 2015 3:15 am

Darius137 wrote:Your role is determined by what you're doing. A shotgun is going to be useless compared to an AEG. The things it benefits from in real life don't really transfer to airsoft. Nobody's afraid of a shotgun racking. It doesn't have a larger blast radius when all 3 rounds are shot from the same barrel, and full auto and even quick trigger semi has no recoil in airsoft. Any round is a kill so the round isn't going to make it more impressive.

It's good because it doesn't break as easily, is cheaper, and looks cool. Everything in airsoft is whether you like playing with it and if it looks cool.

If you want to get into roles, then you have to define them by ranges and ammo capacity. You can't really upgrade shotguns so they're probably something like an "assaulter". You have to get close to be effective. Then as barrels and FPS get longer/higher, you can be further back and be some sort of marksman or Designated Marksman, with your DMR.

Anything with a drum is capable of sustained fire and would be a support weapon, suppressing enemy positions to fix them in one spot or hinder their movement, so you can outmaneuver them and also keep their heads down while your assaulters get close enough to either clear them out with rounds, or throw pea grenades if you have them.


Do swordmen fall under assaulters as well?
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Re: defining airsoft roles

Postby Darius137 » Wed Dec 23, 2015 5:41 am

Solid wrote:
Darius137 wrote:Your role is determined by what you're doing. A shotgun is going to be useless compared to an AEG. The things it benefits from in real life don't really transfer to airsoft. Nobody's afraid of a shotgun racking. It doesn't have a larger blast radius when all 3 rounds are shot from the same barrel, and full auto and even quick trigger semi has no recoil in airsoft. Any round is a kill so the round isn't going to make it more impressive.

It's good because it doesn't break as easily, is cheaper, and looks cool. Everything in airsoft is whether you like playing with it and if it looks cool.

If you want to get into roles, then you have to define them by ranges and ammo capacity. You can't really upgrade shotguns so they're probably something like an "assaulter". You have to get close to be effective. Then as barrels and FPS get longer/higher, you can be further back and be some sort of marksman or Designated Marksman, with your DMR.

Anything with a drum is capable of sustained fire and would be a support weapon, suppressing enemy positions to fix them in one spot or hinder their movement, so you can outmaneuver them and also keep their heads down while your assaulters get close enough to either clear them out with rounds, or throw pea grenades if you have them.


Do swordmen fall under assaulters as well?



Yes. Assaulters, Breachers, knights, ninjas, Jedis, Neckbeards. Whatuvs.
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Re: defining airsoft roles

Postby Rentax » Thu Dec 24, 2015 12:27 pm

Darius137 wrote:
Solid wrote:
Darius137 wrote:Your role is determined by what you're doing. A shotgun is going to be useless compared to an AEG. The things it benefits from in real life don't really transfer to airsoft. Nobody's afraid of a shotgun racking. It doesn't have a larger blast radius when all 3 rounds are shot from the same barrel, and full auto and even quick trigger semi has no recoil in airsoft. Any round is a kill so the round isn't going to make it more impressive.

It's good because it doesn't break as easily, is cheaper, and looks cool. Everything in airsoft is whether you like playing with it and if it looks cool.

If you want to get into roles, then you have to define them by ranges and ammo capacity. You can't really upgrade shotguns so they're probably something like an "assaulter". You have to get close to be effective. Then as barrels and FPS get longer/higher, you can be further back and be some sort of marksman or Designated Marksman, with your DMR.

Anything with a drum is capable of sustained fire and would be a support weapon, suppressing enemy positions to fix them in one spot or hinder their movement, so you can outmaneuver them and also keep their heads down while your assaulters get close enough to either clear them out with rounds, or throw pea grenades if you have them.


Do swordmen fall under assaulters as well?



Yes. Assaulters, Breachers, knights, ninjas, Jedis, Neckbeards. Whatuvs.

Well said dan, but what about lumberjack? where does that fall?
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Re: defining airsoft roles

Postby Jester316 » Sun Dec 27, 2015 11:30 pm

Rentax wrote:
Darius137 wrote:
Solid wrote:Do swordmen fall under assaulters as well?



Yes. Assaulters, Breachers, knights, ninjas, Jedis, Neckbeards. Whatuvs.

Well said dan, but what about lumberjack? where does that fall?


In a forest... duh.
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