by Junto » Thu Aug 17, 2017 8:43 pm
Kids won't adhere to gear requirements and show up wearing whatever, so we end up settling for arm bands a lot. It came down to people who won't read and adhere to the requirements constituting a large portion of the player base, so you can either let them in even though they don't cut it, or you can miss out on half the money you could be making.
I want more midcap only events, and only one or two allowed camo patterns per side. Defined chain of command. Missions with props. Better use of terrain and structures (not sending people up and down the worst parts of hills, use of multiple structures as objective points/containing props, or defined enemy contingents like a machine gun nest and a few crew for it, but not 80 dudes crammed in a shack). Objectives with more than one solution would be a plus.
I wouldn't mind seeing large-scale events with defined OPFOR, much like Enduring Horizon (2006) and the Fear This series (2005-2007). Essentially, the game happens in timed stages across multiple areas. You compete in large teams (10-30 people, maybe) You are given a briefing, told how much time you have to complete the station, you enter the portion of the playfield and do things like
-Cross enemy lines without being discovered and photograph the location of their ammo dump
-Kill a high value target guarded by several entrenched guards with multiple special weapons and gun emplacements
-Ambush and disable a vehicle patrol
-Get to tha choppa
-Patrol an area and survive any enemy contact they encounter
One or two basic objectives per station. Team A shows up, finishes the station in an hour and a half out of two hours or whatever, and has time to hydrate and snack up before they go to the next station. Team B comes to the station when A leaves, gets the same amount of time to try and complete the objective for that station, and so on.
These events can be graded simply on objective completion and time taken to complete them. You can decide if you want it tournament style, or just as a framework for your event. Scenarios could even be more complex and feature things like civilians who must be traded with and left unharmed, etc.
I'd like to see something fresh. A break from semi-serious long-style play and way-serious weekend-long MILSIM games, but that still calls to the tactical nerd more than a standard mini-op or skirmish. Something that lets the wimpy kids eat a snickers and keep from becoming a heat casualty between stations. Something senior community members can collaborate on putting together, from admining stations, to being actors or OPFOR. Events that required you to enlist with a team created a lot of drive for people to actually form teams in the first place. There used to be huge team diversity. Now there's our team, which is big, but no one remembers (DRAT), SOTA, FOAD, SpecDet, Cloud, Phantom Fury, and the Ronin AC. And that's it (sorry if I missed anyone, lol). If you tell 14-20-year-olds about your cool event and suggest they form a group and try and train up to win, you may see all those loner kids end up in matching camo and caring more about playing the objective than their own kills for the day.