by Rentax » Fri Dec 18, 2020 4:03 pm
Thanks for the feed back,
Camp R&R is an interesting field. It's on the smaller size in terms of local fields, and is overall pretty flat, with a mix between heavy forested to lightly forested areas, a couple clearings, several vehicle sized roads, and the village area it offers a good mix of for many play styles. However most of the trees in the area are deciduous trees so they loose their cover in late fall and that drastically changes the field. So not surprising that in December with with 120 players, on a field that is best suited for less than 80 that running a sniper rifle would be difficult, Especially if it was your first time out there...
But more about our event...
This first event will be more of a proof of concept for us so we will be looking at a single day event probably 8-10 hours, as a test run, we will do a bunch of AAR's with the players who come out, to talk about what worked and what needs to be changed. If people like it, we will do more and grow the event from there... but we need to get the game on it's feet before we start dreaming big. This proof of concept event is going to be a massive undertaking in itself. With a base staff of 12 and that doesn't include field actors, just to give you an idea.
The Tarkov inspired event will be very different than a force on force event like Santa's wars. For starters we will have a evolving persistent world AO. This means that the AO will be populated by actors. They will have the freedom to move about in the AO and respond to in game events as their character would. They will respond to ques such as but not limited to gunfire, gunfire proximity, and sustain-ment of fire. These ques will illicit an individual response based on their character and character level. Characters may be Scavengers, Guards or Bosses and will each react different, based on their "relationship to PMCs"
As for the Players...
Each player will be a PMC hired to complete missions in the AO. We will be running a Raid system, so throughout the day PMCs will signup for times to enter the AO and be given a specific amount of time they are allowed in the AO. While in Raid PMCs will attempt to complete missions, grab lot-able items, and exfil safely before their time limit is up. It will be up to them how to complete the missions and to figure out how to survive. Keep in mind that multiple Infil and Exfil locations will be in play and multiple PMCs or PMC groups will be in raid at any given time. Interactions between PMC groups will also be up to each group individually. because PMC's may have loot-able items on them as well.
If you successfully exfil from a raid, you will be able to keep your loot as well as gain rewards for completing missions. Rewards can range from in game money, items to help complete future missions, or special perks that will help you be more successful in future raids.
Death is pretty sever at this event. First off any missions you may have completed prior to dying will have to be redone. You will loose items collected or taken into raid with you. Loot-able items can be looted by others during your bleed out time, and if they are not when you exit the field you will turn them over to an admin. I know I mentioned that Ammo was going to be harder to come by at this event, well if you die you will also loose any ammo you took into raid with you. You will then roll for your death debuf, which will not allow you to sign up for another raid for a short period of time. After that you will have to re-purchase (with in game money) your next load out before going into raid again.
"What if I die enough I go broke... Will I be out of the game" You ask, we have a few contingency plans for that, but you're not going to like them either.
Ammo... everyone's starting ammo stash will be around 160 rounds, and although ammo will be a loot able item, there will be very specific circumstances surrounding the in game transportation of ammo.
Loot-able Items...
This won't be a grab as much loot as you want and go type of game. We are going implement a slot inventory style system for this game. Each player will have a base inventory number. As you select your load out those items take up slots in your inventory. For this example we will used a base number of 30 and you choose to take an assault rifle, 2 mags for your assault rifle, a pistol, 1 standard pistol mags, and a small med kit.
Assault riffle platform = 8 slots
standard assault rifle mag = 2 slots (x2)
pistol = 2 slots
standard pistol mag= 1 slot
small med kit = 1 slot
that's a total of 16 slots with a base of 30 slots means you have 14 slots available for picking up items in raid... We will assign each loot-able item a slot number based on the size and weight of the item. It is up to you as a player to make sure you are not "overweight" if you are overweight when you exit raid you may loose items and you will take a debuf which will not allow you to sign up for another raid for a short period of time.
We do what we want