Dark Tide
or:
Villagers vs. Monsters
or:
Villagers vs. Monsters
Storyline
A Dark Wizard has come to Canby, and he is unleashing the dead! With powerful, evil magic, the Dark Wizard has brought back to life the soldiers who perished in the Battle of Canby. While they move like a normal soldier with speed and reflexes, they are not quite alive. Through his dark magic, the risen are soulless shells, foul creatures who exist only to do his bidding. He has also brought with him creatures of unspeakable evil.
The locals have taken up arms to fight the army of undead soldiers. Many of these people are former and current military, many are survivors of the Battle of Canby and have come prepared to battle the undead bodies of soldiers from both sides of that battle. Some will be enemies they fought before…. some will be friends they fought beside… some will be pure evil... and they must all be destroyed.
Saturday, October 25th
PRE REGISTER at http://www.actionacresairsoft.com/
Cost
26.00 per person (pre pay) INCLUDES LUNCH and 3 raffle tickets
20.00 per person (pre pay) NO LUNCH and 3 raffle tickets
25.00 day of event No LUNCH and 1 raffle ticket
8.00 day of event Lunch
(Due to the price of hamburger going up, the cost of lunch has been adjusted)
Schedule
Gates/Chrono Opens: 9am
Safety Briefing: 10am
Game On: 10:30am
Lunch: 1pm
Game Over: 4pm
Villagers Objectives
Destroy the Undead, prevent villagers from being captured, and rescue any that have been captured before they turn into Undead Soldiers.
Monsters Objectives
Kill. Destroy. Kill more.
Monsters will get a small number of “Creatures of Unspeakable Evil”. These creatures will move slowly and cannot be killed, but can be slowed by being shot. They will be armed and can shoot just like any other player, however, if a Creature is able to grab a player undetected (like a knife kill), that player must follow the Creature to the Dark Wizard and be turned into a Creature of Unspeakable Evil. The soldier may be rescued en route to or in the presence of the Dark Wizard.
To Turn a Villager into an Undead Soldier, they must be held in the presence of the Dark Wizard for 10 minutes.
Water
Make sure you take water onto the field, or keep it in your car and take a break whenever you feel the need. Water is also available at the Action Shack.
Camo
Anything goes! Dress for Halloween if you want, best costume wins a prize!
We will use armbands for team designations.
Ammo Restrictions
No limit to the amount of mags you can carry. Mids, hi-caps, whatever.
EXCEPTION - NO BOX MAGS IN M4s.
Box Mags are for SAWs. Bring a SAW, use a box mag! NO SAW... NO BOX MAG!
Action Acres is a BIO ONLY field.
Don’t be that guy. Use bio!
FPS Limits (.20 field ammo will be used at the chrono station).
AEG/Polar Star - 400 FPS (Polar Stars MUST have tournament lock)
DMR - 450 FPS (DMRs MUST have full auto mechanically disabled.)
Bolt Action/Sniper Rifles - 550 FPS
Co2 Pistols - 350 FPS or under.
Green gas pistols exempt from chrono.
Re-Spawn Rules
No Medics. 15 minute Spawn rule. Respawn every on every 15 minute increment of the clock.
IF YOUR GUN IS HIT BY A BB, IT COUNTS AS A HIT.
When in doubt, call yourself out!
Call your hits and use a Dead Rag.
Play with Honor.
SPECIAL SPAWN RULES FOR CREATURES OF UNSPEAKABLE EVIL
Creatures will call HIT when they have had enough getting shot, and will stop for 5 minutes. DO NOT CONTINUE TO SHOOT THEM ONCE THEY CALL HIT! These creatures will be armed and can and will shoot you. If you shoot them after they call hit, they are allowed to shoot you back. These players are taking a LOT of BBs for your enjoyment, don’t argue with them if this should happen.
Safety Kills
Be judicious with your use of the safety kill.
AEG users - 30 feet. A sidearm is recommended.
Polar Star users - 30 feet. A sidearm is recommended
Bolt Action/Sniper Rifle Options -
Snipers have 3 options when engaging a target within 50 feet.
1) Use a pistol
2) Retreat to 50 feet or more.
3) Let your target pass to 50 feet or more.
No "plastic" or "Nerf" swords.
Bring all Safety Kill disputes to admin. Abuse will be frowned upon, even penalized.
Grenades
Thunder B grenades have a 20 foot kill radius. If you are within 10 feet, call yourself hit.
Launched (NOT thrown) Nerf Vortex Footballs have a kill radius of 30 feet.
If you are within 15 feet, call yourself hit.
DO NOT THROW THUNDER B GRENADES OVER ANY WALLS.
NO SMOKE GRENADES, INCLUDING COLD BURNING OR ENOLA GAY.
Knife Kills
Using real knives in game play is strictly forbidden.
Plastic and rubber training knives ONLY.
To knife kill an opponent, you must tap them on their body, preferably on the shoulder.
Do NOT throw knives. Knife kills are silent kills. If you are knife killed, DO NOT YELL HIT! Quietly place your dead rag on your head and follow game re-spawn rules.
Eye/Face Protection
Players under the age of 14 are REQUIRED to wear face protection.
A shemagh or tactical wrap does not qualify as face protection.
All players are required to wear full seal eye protection.
Shop glasses are not acceptable.
Face protection, such as a mesh half mask with goggles or a full facemask, is highly recommended.
If you do not have acceptable protection, go to the Action Shack and get a mask. They are free.
You only have ONE set of eyes, make them last.
Field Rules
No drugs or alcohol allowed
Barrel covers “on” at all times off the playing area
Goggles “on” at all times in the playing area
No cursing or obscene gestures
No arguing with the ref or host
Magazines out in the parking lot
Do not fire/dry fire your gun in the parking lot
No”playing on” after you are hit
Do not cross any fences
Do not shoot at animals
Do not shoot at airplanes
Do not climb on bunkers
No smoke grenades of any kind.
Report all safety issues to the ref or staff