I was going to write up a clever way to include the following info using the Dr. Grigori account, but I thought it might get glossed over. That said, I will not be posting this in the main thread, so those of you watching the thread will have an advantage.
- Bring a flashlight. There will be a point in gameplay where the lights will go out and stay out for the rest of the game (aside from mission briefings). You'll also want to be able to read the maps that are handed out.
- We'll be handing out small amounts of ammo as you play, but they'll be in plastic bags. A speedloader will ensure you get this ammo into your mags faster than the other guys.
- Exercise caution with your team's map. It will contain data on it that will assist the other team, should they get their hands on it. Don't let it fall into the wrong hands.
- Find the glowing radio and make a new friend.
- Radios don't work very well in the building, but you'll need them anyway. Find out where the dead spots are early in and game and defend the areas that provide clear signal back to your commander.