I hope this is where this is supposed to go. Anyway, I've been creating a Zombie style apocalypse game, and I could really use some input. Criticism is wanted!
The Zombie Apocalypse: An Airsoft Game
Premise:
After a terrorist biological attack, the bodies of the recently deceased have begun to rise and attack the living with the intent to devour and spread the infection. You are among the few to survive the initial cataclysm. Having banded with your fellow survivors, you gain word of potential evacuation station near your current location. You have 4 hours until help arrives. Can you survive? Just remember, zombies aren't the only threat out there. . . Have fun!
Rules:
There will be 3 factions. Survivors, bandits, and zombies.
Survivors:
Initial load-out:
1 Handgun
2 Clips
1 Approved Melee Weapon
1 Walkie-Talkie
1 Higher-Grade Weapon (25% only)
Description:
Survivors will wear a BLUE bandana on their person at all times. Survivors will be hunted by both BANDITS and ZOMBIES and vice versa. Survivors have the option of either working together or killing their teammates. Survivors can find and loot additional weaponry. 25% of the group will be given a higher grade weapon at the beginning.
Bandits:
Initial load-out:
1 Handgun
1 Clips
1 Approved Melee Weapon
1 Walkie-Talkie
1 Higher-Grade Weapon (50% only)
Description:
Bandits will wear a RED bandana on their person at all times. Bandits will hunt both SURVIVORS and ZOMBIES and vice versa. Bandits have the option of working with other bandits ONLY. 50% of the group will be given Higher-grade weaponry. Bandits will enter the game 30 MINUTES after its start.
Zombies:
Initial Load-out:
Unspecified Loot
Ammo, weaponry
Description:
Zombies will wear a GREEN bandana on their person at all times. Zombies will hunt SURVIVORS and BANDITS and vice versa. Zombies may run and plan ambushes, but MUST act in character when around a "living" player.
Infection:
A zombie may infect a "living" player by holding onto said player for at least 10 seconds with BOTH hands. After this, the player will lie down, proceed to either holster his/her weapon or drop it, and put replace his/her bandana with a GREEN one. After 1 minute has passed, the player is now a ZOMBIE, and shall act accordingly.
Saving:
While a ZOMBIE is infecting a player, a single shot from another player, BANDIT OR SURVIVOR, will serve to interrupt the process. The player is then downed, and can only be revived by a character with a REVIVE SYRINGE.
Additional Rules:
The current group playing will be split into the three factions randomly.
40% Survivors
20% Bandits
40% Zombies
Survivors/Bandits CANNOT respawn as "living" characters. Only Zombies can respawn by either walking to a "Safe Zone" respawn point, or by waiting until the survivors have moved on out of sight.
Random weaponry, ammo, and assorted goods will be scattered throughout the map in hidden caches.
Starting Weaponry will be provided for you. Do NOT bring your own MODIFIED weapons.