What's the most important aspect of good mil-sim?

Discuss anything and everything here that's Airsoft related.

What's the most important aspect of good mil-sim?

Command Structure
104
42%
Uniform Requirements
34
14%
Real Capacity Magazines
28
11%
Excellent Backstory
16
7%
Vehicles, Props & Pyro
41
17%
Location
23
9%
 
Total votes : 246

Postby Jerm_G » Fri Mar 27, 2009 12:50 pm

Training is extremely effective on the field. For exampe, while I was in the corps and stationed at Camp Lejeune I use to play every weekend when not in the field or on deployment. My team was made up of 10 guys, All marines, and all combat vets. We had real MARSOC, recon, regular grunts and one tracker and scout sniper. No teams in the area could keep pace with us. We eventualy had to spred out the talent to keep people playing. We were effective becuse of the massive real world experence and training. The ability to set up complex ambuses in seconds and communicate with out ever speeking a word except when nessicary was also key. (Note: 15 to 18 year old high school kids with no training what so ever happen to react to an ambush the same way the taliban or insurgents do. They freeze up, panic, crap their pants and die.) Weekend airsoft ended up being some of the best training I had and I still view it as just that.

K-Mac, I have been buying gear over the past 5 years. I have gone through more pouches and vests then I can count and spent enough money that I probibly could have bought a crapy car or a nice vaction somewhere. Im still constantly trying out new stuff and looking for better and more comforable gear. My advice is this. focus on one set of gear that is comforable and has all of your most important things in quick and easy reach (mags, firstaid, and such). The comon mistake people make is that they over load them selves with gear they dont need or buy cheap gear they need to replace all the time. Remember at the end of the day ounces will feel like pounds and you get what you pay for.
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Postby Fluffy » Fri Mar 27, 2009 2:30 pm

Matt wrote:On the topic of time, I think a pre-registration requirement could cut out a lot of that time. If you used a secure online payment method you'd already have everybody registered. To even show up at the game, you have to be paid and registered. You could also have a digitally signed waiver or an agreement to terms including the waiver. That'd shave 2 hours of time in registration process alone. You can provide the unit tactics, movement, and training information on your website. If people don't read it, just make it more engaging, they'll pay attention.

And what if they showed up in their kit, minus an AEG of course, which is boxed up. Lion Claws requires that you be in uniform before you can even pass the gate. It was kind of a hassle, but at least everybody is ready to go as soon as they get there. (We still waited along time, go fig) Units can be ready for battle by simply removing their AEG from the case and throwing on their load-bearing equipment.

They gotta be done with all that bullshit and ready for war as soon as they show up.
I can't agree more! I hate when I skirm with friends and I'm ready to go the second I step out of the house (guns in case of course). I mean all my mags are loaded (or loaded on the way) and my everything. Half the time the rest of the people spend a good hour BSing and getting ready. If I wanted to hang out I'd go to the freaking mall. I think as soon as you pass the "gate" you need to be "in the zone" and ready to play. More range time and a lot more fun if you ask me.
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Postby McNair » Fri Mar 27, 2009 3:41 pm

is that what you kids do these days? hang out at the mall?
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Postby Peaches » Fri Mar 27, 2009 5:57 pm

Chefzilla wrote:
First, Platoon and Squald leaders need to make a concerted effort to bring their units together and maintain unit cohesion. I was assigned to First Platoon but I never saw my platoon leader nor my squad leader. The only time I ever heard a command to rally for First Platoon was when caseless, standing next to me, tried to get everyone together at the very first of the game.


Not to be rude, but there were quite a few rally's for first platoon at the first phase of the game. Since I was in the back of the pack going down to the area, I had to drop my crap really quick to and get the first platoon together. I know I yelled it about 3 or 4 times, Travis yelled it. And during that time I had to talk to Steve to get final approval for the plan that I had. There were also quite a few rally calls for third platoon, it almost sounded like 1st platoon a couple of times.
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Postby Ollie Twist » Fri Mar 27, 2009 6:09 pm

I was with my squad and platoon the entire time.

I saw Peaches a whole lot during that game, and we rallied a lot.
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Postby Fluffy » Sat Mar 28, 2009 12:55 am

mcnair wrote:is that what you kids do these days? hang out at the mall?
I don't. I play video games with friends. I'm just saying that BSing shouldn't be on the airsoft field. It can happen anywhere.
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Postby K-Mac » Sat Mar 28, 2009 9:42 am

Have you seen some of the accessories at the mall? Haha. Im not above snooping one out now and again..

Yeah man thanks for the info. Im definintely going to keep my loadout on the lighter side, and possibly consult these forums again before I buy anything. I hate to start threads like 'ist thiz betta dan dis gunn?'. Haha. Its not that I dont do my google work; just that sometimes its better to get the advice from people who have handled the equpment, and actually know what they are talking about.

Im in the middle of a gun purchasing dillema right now, but thats a story for another thread:s
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Postby SPECTRE7 » Sun Apr 05, 2009 7:12 am

TOP wrote:Need an all of the above..... :)


I agree, an all of the above would be nice... however I voted for the low-cap, realistic mags. I hate airsofting with guys that spray and pray, and then win and think that's how it's done in the "real world." :roll:

but yeah, if it was up to me, all the above!

Also, I'm part of another airsoft forum, AirsoftArizona, and there's a guy there that posted up a great "basic training" for Airsofters. I figured I'd post up a link to that here, and if you want, I can PM him to see if we can post it up here. Figured it fit here well with all the "mill-sim" talk.

http://www.airsoftarizona.com/forumbb/v ... le+tactics
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Postby Jeep » Sun Apr 05, 2009 9:04 am

In my opinion, All of the above are important. BUT, being able to immerse your self into the the game is important if I had to pick on. Mission oriented games that have a suspension of disbelieve can make the event. PROPs (Objectives), Uniforms, command and team structure, all add to that environment.
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Postby K-Mac » Sun Apr 05, 2009 11:12 am

Thanks for the link SPECTRE7. Ah the infamous wedge..
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Postby SPECTRE7 » Sun Apr 05, 2009 11:56 am

I thought it was really well written and the diagrams are great. At least on the room clearing section (the only thing I know front and back) he nailed it, so I figured it'd be good here. Glad to see that I'm able to contribute, even as a noob.
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Postby IrishAsasin » Sun Apr 05, 2009 6:00 pm

it was still a well written page, im going to take those excercises and use them to train my team some more for woodland fighting because we are playing in a tournament in 2 weeks.

by working on that formation a bit we just might take the crown. thanks a bunch spectre.
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Postby SPECTRE7 » Mon Apr 06, 2009 12:24 am

Also as a note, Firehead (the original author) said he left it very basic and vague to:
1. make it easy to learn the "basics"
2. so that team leaders can then adapt and use these tactics in real mil-sim environments

the best part about it is that it's so simple, it's easy to remember and easy to adapt.
I PM'd him and asked if he could maybe come up with some more defensive strategies too.

Nothing like a take-and-hold scenario in a mill-sim!

so yeah, still, my poll:
real size mags - 30 rounds a piece unless it really does carry more
realistic tactics - thanks to Firehead, standard Army and Marine Corps troop movement tactics
realistic environment - nothing better than having a Humvee to play with while playing at a place like Camp Pendleton or up here in the forests of N. Arizona... can't imagine the PacNW.

realistic uniforms are great, but not really needed, you can still train without them. most of the time we did in plain-clothes just cuz then we'd be comfy. Then when we did "down to business training" we'd wear our full level three armor and boarding gear.
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Postby shakespeare » Mon Apr 06, 2009 4:21 pm

I voted real caps, because I think it makes for the most tactical and interesting game. Mid caps are alright in my eyes too.
Command structure would be the other most important one for me, because it adds depth to the game.
I also like uniform req's.
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Postby SPECTRE7 » Tue Apr 07, 2009 6:01 am

Shakespeare wrote:I voted real caps, because I think it makes for the most tactical and interesting game. Mid caps are alright in my eyes too.
Command structure would be the other most important one for me, because it adds depth to the game.
I also like uniform req's.


so... another "all the above" kind of thing!? LOL
yeah, caps is what I like.
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