by Seagreen » Mon Apr 13, 2009 10:37 am
Official Rules for Infidel Bash: 2009
INNNNNNnnnnfiiiideeeelllllllllssssssssssssssssss!
4 teams:
MARPAT
ACU
MULTI-CAM
WOODLAND
Who will win the day?
Your group, designated by your infidel camoflauge, will determine your placement on the field of battle. Only your camoflauge will be friendly to you, all others are your enemy!
Each group will control a different corner of the field. All other landmarks and villages are up for grabs.
Each villiage/land mark has a point value, but not an equal value to all teams. The locations that are nearer your base are only worth 100pts, while further bases point values will increase.
How does this work? Every team will have it's own map with it's point values on the map scale. As well as missions that will be independant of the game itself, but will require skill and motivation to complete allowing your team to gain more points in the game itself.
How do we control a point? By turning the color wheel to the corresponding Infidel team name.
How does this differ from all other games in the past?
Every 1.5 hours the game will stop, allowing the team commanders to reestablish the location of their players. To begin their next offensive....or defensive plan.
This will be a 20 minute break. This will give each player enough time to get back to their command base and get instructions on where they are to move to. (not to mention, reload, eat, etc.) At the restart whistle, the game will restart and the battle will continue for 1.5 more hours. Stop, and redeploy. The cycle will continue until game end.
Points Scale:
Near Base Capture: 100pts
Medium Base Capture: 200pts
Far Base Capture: 300pts
Capture Enemy Main Base Flag: 500pts
Special Mission: 250pts.
Full Maps will be made available to the teams in a private forum and the day of the event.
"5 color Woodland....it's the new thing."