LOW IV: Invasion USA

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Postby Evil Zergling137 » Wed Nov 16, 2011 7:28 pm

Hey Riddick,
I notice that the fps limits are 420 at this game instead of 400 and I'm trying to figure out if I want to tweak my settings for more fps.

Is the purpose of doing this to allow 20 fps more than would be allowed normally or to place a hard cap on FPS because some guns come preupgraded to 410-415 and are allowed at 400fps games.
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Postby Panda » Wed Nov 16, 2011 7:31 pm

Put me on for US Resistance forces please. :)
A guy opens his door and gets shot, and you think that of me? No! I am the one who knocks!
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Postby Skyehunter » Wed Nov 16, 2011 8:09 pm

My friend Raider said he isn't going to be able to make it to this event.
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Postby Runestone » Wed Nov 16, 2011 8:35 pm

Whiteninja and his +1 have to bail, family issues.
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Postby Riddick » Wed Nov 16, 2011 8:37 pm

Evil Zergling137 wrote:Hey Riddick,
I notice that the fps limits are 420 at this game instead of 400 and I'm trying to figure out if I want to tweak my settings for more fps.

Is the purpose of doing this to allow 20 fps more than would be allowed normally or to place a hard cap on FPS because some guns come preupgraded to 410-415 and are allowed at 400fps games.


I always allow 420 but this is a hard cap. 421 is a no go.

mostly because of the china and KWA guns. We don't really see many over the 400 to 420 range as it is.
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Postby Gator » Wed Nov 16, 2011 9:40 pm

Does the USRF have a commander? It says Commander:
with no name behind it. In the player handbook it sounded like the commander had a huge role.
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Postby PaxonRedneck » Wed Nov 16, 2011 9:49 pm

Mehdi, M4, with a burger, por favor.
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Postby Hamster » Wed Nov 16, 2011 10:01 pm

AirsoftGator wrote:Does the USRF have a commander? It says Commander:
with no name behind it. In the player handbook it sounded like the commander had a huge role.


We need no commander.
Image

iguanas/giraffes
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Postby McNair » Wed Nov 16, 2011 10:25 pm

Jesus Hop-Up is our commander
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Postby Evil Zergling137 » Wed Nov 16, 2011 10:40 pm

Riddick wrote:
I always allow 420 but this is a hard cap. 421 is a no go.

mostly because of the china and KWA guns. We don't really see many over the 400 to 420 range as it is.


Perfect, thanks.
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Postby Riddick » Wed Nov 16, 2011 11:58 pm

Just want to go over again the equipment requirements for this game. My game admin will be checking everyone for the mandatory items before the day game (at briefing) and before the night game (at briefing). If you do not have the necessary items you will not be allowed on the field until you can provide them.

You can source your items from home, from a store or from what I have available at the field as long as they are what I've described below. I'm not going to make exceptions. It's not fair to those that follow the rules. Players have been given plenty of time to acquire items.

You can now reserve items you may need here <CLICK ME>

EQUIPMENT REQUIREMENTS:

The items listed below are mandatory without compromise for certain aspects of the game. You are encouraged to source these outside of the event. However as a convenience to the players, we do provide them at a reasonable cost in our marketplace “onsite”.

DAY GAME

Wrist Watch / Time Piece / ETC:
Any item that can display time and can be kept/carried on person is a requirement for every player for this event. It is MANDATORY. -If you cannot source one of these before the event, some will be available for purchase in the marketplace

Deathrags:
Red deathrags are MANDATORY for every player at this event for Day Game.
-recommended choices are: beanie, hat, handkerchief, bandana, shop towel, piece of fabric in the color RED ONLY!
-If you cannot source one of these before the event, some will be available for purchase in the marketplace

NIGHT GAME

Glow Sticks / Red Lights:
Red Glow Sticks or Red Lights are MANDATORY for every player at this event for Night Game.
-If you cannot source one of these before the event, some will be available for purchase in the marketplace.

Flashlight:
A light source weapon mountable or not is MANDATORY for every player at this event for Night Game.
-If you cannot source one of these before the event, some will be available for purchase in the marketplace.

----------END EQUIPMENT REQUIREMENTS----------

BIO AMMO
BIO Ammo must be checked in at the registration area by my assigned staff (you will be turned away to get it, if you forget). We are not doing this to ensure more "onsite sales" but the rule of the playfield is bio only and they allow us to bring in our own ammo instead of having to purchase "THEIR" field ammo, so I need to make sure to enforce the policy. Again this notice has been posted since the event was first announced. You must be able to produce ammo in the manufacturers bag that states BIO Ammo. -NO LOOSE AMMO-

Make sure to show up to registration area with your ammo, NO EXCEPTIONS!

You can reserve AMMO here<CLICK ME>

Excuse me if I sound stern, that is the intent. This way everypone that reads this is clear of what the expectations are. I take all facets of this business very seriously so I must set the tone for what is expected of me and for you.

Online registration closes at 11:59PM tonight.
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Postby MillerSA15 » Thu Nov 17, 2011 12:58 am

Are you allowing the green and red glowsticks at night, or are you going back to red only?
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Postby Riddick » Thu Nov 17, 2011 1:06 am

Phoenix1421 wrote:Are you allowing the green and red glowsticks at night, or are you going back to red only?


Good reminder. Yes red or green
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glow sticks

Postby Lum dog millionaire » Thu Nov 17, 2011 1:14 am

no pink? I have a supply of old halloween glow sticks
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Postby Ben » Thu Nov 17, 2011 8:45 am

I can go now ... Family plans canceled
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