Deep6 wrote:Zergling, you should consider midcaps if you are going to make your polar star into a sniper, if for nothing else than the decreased sound signature. You should also consider that a DMR role would require you to go prone, something you are incapable of, unless you carry around a chair and bench as part of your load out.

The sound of loading midcaps is louder than the sound of winding highcaps. If you want to go prone all the time you should probably get a low fps gun because all your fighting is going to be close range. If you are going for long range then no reason to get down because you are going to outrange the target. The ability to move from position to position quickly is more valuable than the cover from going prone. This is airsoft after all, so I think it is more difficult to peg the guy moving around than staying still but small.
I think that going prone is most useful in ambushing situations where you want them to get close before you open up (and you likely die after taking a few of them) or where you are forward of your squad setting up a cross fire situation that only triggers if the other team advances on you.
In the first situation I'd rather be mobile so I can retreat after taking out 1-2 of their dudes and in the second I'm going to be the guy in the back baiting the other team to push us.
Either way I don't see much use for a DMR to go prone much more often than normal. Maybe if the gun was really heavy?