Border Wars 2007

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Border Wars 2007

Postby Capt DOA » Fri May 04, 2007 5:16 pm

Well, i wanted to get some of you AP guys in the Loop on another great event coming up. As some of you know i played a lot down in Colorado. This will be as big as Lions Claw events.
Lets go MGSF http://www.mgsf.org/ ...

DATE SET 20th, 21st, 22nd of July!

REGISTRATION IS OPEN!
http://wyoairsoft.kk5.org/


CHARITABLE CAUSE NEEDED FOR DONATION IF YOU HAVE ONE PLEASE USE STAFF CONTACT PAGE AND LET US KNOW!

Pre-Registration will be required to attend.


GEAR LIST ADDED!

Here is a list of Required/Recommended Gear, Required gear will be capitlized and you will have to show these items at the Safety briefing before each game start. If you do not have them you cannot play.


RED CLOTH OR HANDKERCHIEF

EYE PROTECTION/FACE PROTECTION ANSII Rated

WATER/CAMELBACK/CANTEEN SYSTEM *At least 2 Gallons a day*

FOOD *At least three days worth*

BDU UNIFORM FOR TEAM SIDE/PROPER BOOTS/HAT,COVER

DIO-DEGRADEABLE BB's *Enough for two days of combat*

BUG SPRAY

HYGIENE KIT - Soap, shampoo, Toothbrush etc. Showers will be available *EXTRA TP*

CHANGE OF CLOTHING FOR 3 DAYS *Specifically Extra Socks*

PRIMARY AND SECONDARY WEAPON, SPARE BATTERIES, MAGAZINE's AND ALL AQUIREMENTS.


CLASSES AVAILABLE ARE,

SQUAD AUTOMATIC RIFLEMAN
MEDIC
SCOUT/SNIPER
COMMANDERS

Each Class will be limited per side, and will be designated at Registration.

ADJUSTED ADDED RULES PLEASE TAKE NOTE!






Border Wars 2007, The Clash of the states!

Plans are completed in the making to conduct a large scale operation between the tri-state area of Colorado, Utah, and Wyoming,

Current discussions on the Wyoming Airsoft Association forums include Rules of Engagment, location and cost.

At the current moment we are projecting the cost to be under 50 dollars per player for a two day game, including night operations.

Stop by the Forums and give us your input as it has been said,

This operation is designed by airsoft players for airsoft players!

Border Wars 2007, will take place on th 20th,21st, and 22nd of July, 2007.


NO MONEY IS BEING MADE BY ANY PERSON FROM THIS EVENT, ALL FUNDS ARE GOING TOWARDS RANGE USAGE, PATCH, TOLIET USAGE AND REST IS DONATED TO A WORTHY CAUSE.











two days of tough Terrain, Terrain used by the United States Military Special Forces for training.

Two day of realistic combat actions.

Camping on Location for those who wish to use tents, with showers and laterines on site.

RV camping in two seperate locations with hookups,showers etc. *

For those who want the full effect, able to stay in a 8 man room barracks with showers and lounge. *

Camp Guernsey Chow Hall for breakfast and evening chows *

Possible access to Camp Guernsey PX *

Secure Location with out access to outside individuals.

Local Hotel access and dining facilities.

Possible Access to Recruiters from all Major Branches of the Armed Services.

Game Patch with Registration.

Possible Prizes if Sponsors can be obtained.

*These items are not included in the Game package plan,of right now, the projected price to stay in the barracks for one day is 14.00, Chow hall breakfast is about 5.00 and dinner is 6.00 Established prices will be posted as soon as possible.


Age Limits, 15-18 signed waiver by legal parent or guardian, 14 and under legal parent or guardian signed waiver and parent or guardian must register and play.





Rules of Engagement

1-1 Conduct
1-1 Airsoft is a game of HONOR. Please call YOUR OWN hits!
1-2 Do NOT call opposing team players out. Calling opposing players out is poor sportsmanship.
1-3 Players caught attempting to cheat will incur penalty points for their side, and will be ejected from the game
1-4 Players who attempt to steal, cause bodily harm, or otherwise break the law will be referred to local law enforcement officers.

2-1 Safety
2-1 Eye protection must be worn at all times while in a playing area. (Mesh goggles are all right however players play at there own risk.)
2-2. Proper Uniform/Protective Gear is required at all times. Knee Elbow Pads are not required but encouraged for use. A hat or cover for your head is also encouraged.
2-3 Boots are strongly encouraged, over tennis shoes or other footwear. Sandals are not authorized for play!
2-4 "GIVE UP!"
2-4.1 If a player enters a close range situation where firing his weapon could result in unnecessary harm to an opposing player, AND he/she has the target "dead to rights," use the "GIVE, UP!" rule. When in doubt SHOUT IT OUT!

4-1 "Kill" or "HIT" Rules
4-1.1 One Shot: You're dead. A hit to any part of the body or gear attached to you by a BB constitutes a "kill". Gun hits DO NOT count. A solid ricochet (a hit off a hard surface that then contacts the player) counts.


4-1.2 When you are HIT you are to fall in place laying prone on the back with red flag out. A teammate designated as a combat medic may revive you to battle statues with in 5 min by placing a feild expediant Bandage from their Medic Bags *provided by Borderwar Staff* Each Medic per Squad will carry Ten bandages, Any given time a airsoft player may only recieve two bandages.The Bandage should be on the arm or leg tied in place. If you are hit and are down for 5 minutes then you are KIA (killed in Action) and will need to walk to the to your redeployment zone. While Walking to the redeployment zone hold you gun above your head or up as high as you can to signal that you are dead and have out your red cloth, either a handkerchief or red piece of cloth will work, you are to say nothing to teammates along the way.
4-1.6 From the redeployment Zone you can restock ammo, water, ect. ect. then return to battle.
4-1.7 At the end of the battle a air horn will be sounded. If you are KIA after the horn then you will stay in the redeployment zone.
4-1.8 Special Role/Combat Medic, If a Combat Medic is hit, they cannot bandage themselves, another Combat Medic or player may bandage them only once. Combat Medics cannot be hit more then once then they must rerdeploy from the redeployment zone. Officers are just like normal Players, Hit and bandaged, if hit twice bandaged twice, third hit returns them to redeployment zone

5-1 Uniforms will be brown against green.

5-1.1 Brown being Tri-color desert, two color desert, MARPAT desert, or any Foreign Patterns that are in the Primary Brown Colors.

5-1.2 Green are Woodland Green, MARPAT Green, ACU, Any Foreign Patterns that are Primary Green Color, Any Civilian Hunting Green Patterns, Mossy Oak, RealTree Etc.

If any questions arise on BDU Coloring please contact a Borderwar Staff Member on the Border Wars Page.

5-2 Gear Color can be any color you choose as long as it does not cover or impend easily reconginzing the color of your BDU's.

3-1 REGULAR CHRONO
3-1.1 Rifleman All AEG using Mid/Lowcap weapons
CHRONO Must be done and certified by a ref before play, Chrono will be done with .20g Biodegradable. BB's. Biodegradable BB's are the only allowed BB type. Any found using others will be ejected from the Operations.
OK Less than 390 fps
CAUTION 390-410 fps
NO GO Greater than 410fps
Minimum engagement distance 20ft

3-1.2 Squad gunners using C mag or Box mags
Using .20g BBs:
OK Less than 440 fps
Caution 440 - 450 fps
NO GO Greater than 450 fps
Minimum Engagement Distance 50 feet

3-1.3 All sniper weapons bolt action weapons or semi automatic only!!!!!!
Using .20g BBs:
OK Less than 448 fps
Caution 448 - 495 fps
NO GO Greater than 500 fps
Minimum engagement distances 100ft

6-1 Gear
6-2 Face Protection is STRONGLY RECOMMENDED. There is a high probability you will suffer close range face hits through no fault of your own. Players who do not wear face protection play at their own risk.
6-2.1 Eye protection will be checked as part of morning inspection before the game. This is the Players responsibility. For you are playing at your own risk!!!!
6-2.2 Eye protection may be mesh, paintball mask, or any mask/goggles that are impact resistant.
6-2.3 A portable water storage device such as a camelback or canteen is mandatory gear for participants. Players are responsible for their own hydration!

6-3 Sponsors and Non-Sponsor sales and transactions.

6-3.1 Only sponsors of the Game may sell or provide services at the game. Anyone who is not a sponsor will be asked to leave if they are caught conducting any transaction with out prior conscent or is not an offically sanctioned Sponsor.

6-3.2 We ask that all private transactions be taken care of off of the game property. For example someone buys a gun in a personal transaction please make the swap prior or off the property in order to protect our sponsors.

7-1 Radio Operation. Only GMRS Radios will be authorized for use during Borderwars.

7-2 Jamming/Blocking. At no time will Jamming or blocking of frequencies take place. If any are caught refer to 1-3 of rules and Regulations.

7-3 Frequency scanning is possible and allowed.

8-1 Special Weapons/Pyrotechnics.

8-1.1 Smoke, Will be authorized for usage as long as the smoke is cold and must be approved before game play by the Range Safety Officer.

8-1.2 Special Weapons such as Nerf Launchers, mortars, etc. must be approved before Play by the Range Safety Officer.

8-1.3 Grenades, Paint grenades are not authorized, Homemade Spring Grenades must be approved by Range Safety Officer, All other types of Grenades must be Approved by Range Safety Officer.

8-1.4 Pyrotechnics are not Authorized period!

3-2 PLAYER CLASSES (Rifle/SAW/SNIPER)
There will be a limit of 1 sniper per 10 people per team
There will be a limit of 1 Saw per 10 people

3-2 RIFLEman class
3-2.1 Riflemen are limited to commercially available NON-WINDING magazines that only carry 200 BBs or less. Midcap, Standard and Low-cap mags.
3-2 Riflemen may carry as many legal magazines as they can fit on their person.

3-3 SAW class
3-3.1 (Box, c-mag, or other large volume bulky style - no conventional hi-caps) with his weapon, and has no restrictions on ammunition capacity. Only he/she is allowed to use such magazines, and such magazines can only be used with SAW weapons
3-4.2 Guns that are faithful recreations of belt-fed firearms qualify as SAWs. NO MP5's, M-16's, regular AK-47's or non SAW weapons.
3-4.3 SAW weapons my use any riflemen mags as described above in 3-2.1.

3-4 SNIPER3-4.1 The SNIPER or sniper’s from each team may use sniper FPS qualified weapons. Sniper FPS weapons must either be bolt action, or permanently fixed semi-automatic guns (unable to fire automatic without complete disassembly).
3-4.1 Sniper FPS class weapons have a minimum engagement distance of 100 feet.
3-4.2 ABSOLUTELY NO magazine-sized high-cap magazines requiring manual winding are allowed!

9-1 POW, are allowed and possible to be taken. To capture a POW they are either to surrender voluntarily during a "GIVE UP SITUATION" by calling out "POW POW!". The attacking person CANNOT force some one to give up to be a POW, only the person giving up can decide to become an POW. Or a POW can be taken by a Enemy Combat Medic who renders aid to an Enemy combantant that is wounded. If a Combat Medic from one team heals another Teams combantant that individual will become a POW. POW can only be taken by Ref approval.

9-1.1 POW WILL NOT BE ESCORTED AT GUN POINT. POW Cannot escape capture unless three critiqual items are meet.
1. No Guards on them in the Designated POW area.
2. An Ref/Staff Member must be present to officate the escape
3. If a POW is escaping will do so unarmed until back to friendly lines at which time can recieve arms back from Ref at POW Camp escaped from. To receive arms back POW escapee must report to Ref on their side and have it radioed back to the POW Camp.
9-1.2 Gear of a POW will not be confiscated, by capturing person. Weapons will be placed on safe and the red hit flag tied to the weapon. Weapons will not be fired at any time, If the POW Escapes they cannot fire their weapon till contact made with a friendly force. Were upon the red hit flag will be removed. POW do not need to hold the weapon up as if hit.
9-1.3 Rescue of a POW can be down when a Friendly Combantant touches the POW thus releasing them from the POW camp. The POW Camp should be Guarded at all times when POW are present
9-1.4 After 10 Minutes of captivity the POW will be sent back to their Redeployment zone as a casualty. Casualty Rules apply, POW cannot be revived by Combat Medic once released to Redeployment Zone.

10-1 Roles and Troop Organization. Leader Roles will be appointed by Staff.

10-1.1 Roles available are Combat Medic, Captains, Lieutnants,Sergeants, Sniper/Spotter, Squad Automatic weapons.

10-1.2 There will be 1 Captain per side, in charge of over all troop activity and function. Making sure the Overall Operation is successful Captain will be assigned 4 Lieutnants to run each Platoon assigned to the Commander.

10-1.3 4 Lieutnants will be assigned per side to run each platoon assigned 4 Sergeants to run each squad within a platoon. Lieutnants see over all function of their platoon and mission accomplishment and troop welfare. Lieutnants oversee the establishment of order on the battlefield and passing on orders from the Captain.

10-1.4 4 Sergeants will be assigned one squad a piece within a Platoon. This sergeant is in charge of over all troop welfare and mission accomplisment within the squad and following out specific tasks given by the Platoon Lieutnant.

10-1.5 1 Combat Medic, Will be assigned to each squad under orders of the Sergeant. They are in over all charge of seeing that the troops are kept healthy during playing times by administering fake bandages to fake wounds. Combat medics are not certified medics. And will not treat real wounds. Medics are combatants just like every one else and can carry any weapon other then sniper rifle/Squad Automatic Weapons/Heavy Weapons.

10-1.6 Sniper/Spotter teams, Will be assigned 2 teams per side. It is up to the Captain and Lieutnants to pick the best. They are to be used for information gathering/recon/scouting and removal of key targets. They can only carry 1 Sniper Rifle, 1 Pistol for the sniper, and 1 Rifle and 1 Pistol for the Spotter. Snipers will not operate alone.

10-1.7 Heavy weapons/Squad Automatic Weapons will be assigned 1 Per squad if available, They weapons carried must be capable of holding a box mag, and sustain full auto fire in bursts.

10-1.8 Platoon set up will function as 1 Platoon will have 4 squads of 12 men/women each. Each Captain will controll 4 Platoons. 1 Lieutnant will control 1 Platoon, 1 Sergeant will control 1 Squad. If enough people are not present to establish the amount of platoons listed staff will adjust accordingly
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Last edited by Capt DOA on Fri Jun 08, 2007 8:01 pm, edited 2 times in total.
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Postby Braddock » Fri May 04, 2007 6:07 pm

Sounds like some serious shit.
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Postby Crusader 6 » Fri May 04, 2007 6:45 pm

If I could get a ride for say, 2-3 people then i might be able to go. I would help pay the ride...
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Postby Capt DOA » Fri May 04, 2007 8:27 pm

Braddock wrote:Sounds like some serious shit.


Yeah, it pretty H.C. (Hard.Core) for sure Braddock, As you know lots of guys like myself ex-spec-op soldiers roam the mid-west. All the branches of service will be there, crazy support :o
Its kind of funny now that i think about it. Eaft event that was cancelled sounds like a small verison of this. Hopefully, something like this can happen here in the NW as it seems like there is enough local support amoung the surrounding states. I am too new to the area to pull this off :cry:
BTW- they will not be giving away any war spec-ops training idea's, so don't even ask me if i am out at a game. Or another soldier of a "A" team" "seriously, our country is still at war"

To the post above:The age limit is min. 15yrs old, plus you would want to come with another adult you know or play with here locally to feel a since of comfort for sure. But the experience is something you will never forget, because you will really feel what its like to be a Soldier.
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Postby Crusader 6 » Fri May 04, 2007 9:32 pm

I will be 15 August 3rd. Close enough :)
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Postby Capt DOA » Fri May 04, 2007 11:39 pm

Delta 5-1 wrote:I will be 15 August 3rd. Close enough :)


14 and under legal parent or guardian signed waiver and parent or guardian must register and play. I hope to see you there.

Thanks for the your interest
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Postby Crusader 6 » Sat May 05, 2007 12:50 am

Kinda far away though. The other end of Wyoming?
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Postby UselessFodder » Sat May 05, 2007 1:04 am

Man, I'd love to hit this up. Road trip, anyone?
Call me Gay-Gay. ;)
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Postby dirtsoldier » Mon Jun 04, 2007 4:55 pm

hey this sounds like somthing im ready to do!!!
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Postby Crusader 6 » Mon Jun 04, 2007 8:49 pm

thizzman wrote:hey this sounds like somthing im ready to do!!!


you gotta ride all the way to wyoming?
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Postby Pulsipher » Tue Jun 05, 2007 4:03 am

this sounds cool but wyoming? damn
Grayhound anyone?
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Postby Matt » Tue Jun 05, 2007 9:19 am

Hmm, sounds interesting but that's the CQC6 weekend. I'll be just a little bit busy.
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Postby dirtsoldier » Fri Jun 08, 2007 6:56 pm

man gas prices are a little high rite now so i don't know.
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