Fear This III The Revolution! (August 11th and 12th, 2007)

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Fear This III The Revolution! (August 11th and 12th, 2007)

Postby Niall » Thu May 17, 2007 10:43 pm

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LOCATION:
Donahue Creek - Larch Mountain Road (Off of Columbia Scenic Highway) Near Mile marker 6 (AKA: 937th's Lower Field)

http://www.topozone.com/map.asp?lat=45. ... ayer=DRG25

Directions 1:
Directions: Take I-84 to Exit 17 (Troutdale) After the Flying-J go Right.
Continue to Stark St. Take a Left.
Off the Stark Street Bridge take a Right.
Keep Going on Columbia Scenic Highway.
After the Portland Women's Forum Larch Mountain Road will go off to the right, follow it to just past Mile Marker 6, you are there.

Directions 2:
Directions: Take I-84 to the Corbett Exit, up the hill and Left at Corbett (Columbia Scenic – Crown Point).
Keep Going on Columbia Scenic Highway.
After the Portland Women's Forum Larch Mountain Road will go off to the right, follow it to just past Mile Marker 6, you are there.
Parking will be limited, so if you can Carpool, please do


This event will be set up Tournament Style.
Squad/Team Size: 7-12 Person.
NWAL Waiver Required: http://www.nwal.info/download/nwalwaiver.pdf
$10 Each Team Member.

MANUAL:

Each team will be graded on:
-Mission Execution
-Time On Objective
-Mission Completion
-Teamwork and Sportsmanship
-Body Count

5 Objectives.
-React to Ambush
-Break Contact
-Knock Out A Bunker
-React to Contact
-Conduct a Hasty Defense
http://boards.thespetsnaz.com/docs/937bd.pdf

At start time each team will report to the Admin with team name and head-count. Your team will be deducted 1000 points for every 5 minutes that they are late. After each mission you will be told where to link up with your admin for the next mission. There will be 5 Objectives You will not be told what objective you will be going on until the end of the previous objective.

Each team member will be given a casualty packet. It will be opened only if the player is hit.
Players that are hit, will immediately pull out a death rag and then open their packet.
Players missing death rags will have 50 points deducted every round they are missing one. Loss of any part of the casualty packet will be a deduction of 150 points each.

RESPAWN:
If a player is hit, the instructions in the packet must be followed in order for your player to return to the game. Your team will be expected to bring rags, bandanas or military style bandages, to simulate first aid. Failure to follow the directions on the card will result in the death of the player.
Each wounded player will cause your team to be deducted 25 points.
Each dead player will cause your team to be deducted 125 points.
Each wounded or killed player will be checked and respawned by the admin.


Your team will then be given the location of a link-up point. At that link-up point you will be given your mission for that round. Your movement to that link-up point will be tactical and you should expect contact at any time.



Objective 1: React to Ambush (May happen at any time in the game.)
Your team will be graded on how quickly they react and withdraw from the ambush area. The Ambush portion will not be graded on casualty aid and recovery. All players that survive give your team a bonus of 100 points. Each enemy hit is worth 50 points.

Objective 2: Break Contact
Your team will be given the route of travel, your team will be given a time limit to get to a pre determined position. You must avoid/break contact with all enemy you encounter. You will be deducted for casualties taken as stated in respawn rules.

Objective 3: Knock Out A Bunker
You will be expected to find and destroy an enemy fighting position that is expected to have fortified positions. You will be deducted for casualties taken as stated in respawn rules. Your team will be supplied with soft grenades.

Objective 4: React to Contact
You will be expected to patrol an area that is expected to have a heavy enemy patrol (5-7 man), find this patrol and destroy them. Each enemy hit is worth 50 points. You will be deducted for casualties taken as stated in respawn rules.

Objective 5: Conduct a Hasty Defense
Your team will be given a position to set up a defensive position, do not allow the enemy to penetrate this position, hold it at all costs. Each enemy hit is worth 50 points. You will be deducted for casualties taken as stated in respawn rules.

Raffle Rules:
Each Player (Teams and OpFor) will be given one (1) ticket. Anybody, may purchase more tickets at $1.00 each. If a ticket stub is drawn, someone must be present with the ticket to collect, you may pass your ticket to a team-mate. If a ticket number is called, someone must come foreward immediately or the next ticket will be drawn.

Saturday (August 11, 2007) 0900 (Points deducted for late arrival) to 1200
Team 1: 5 RAC
Team 2: 1st MERC Group
Team 3: MGSF
Team 4:
Team 5:

Saturday (August 11, 2007) 1200 (Points deducted for late arrival) to 1600
Team 6: D.M.D.T.
Team 7: Adrenaline Airsoft
Team 8:
Team 9:
Team 10:

Sunday 1000 (August 12, 2007)(Points deducted for late arrival) to 1300
Team 11: Dunedain Rangers
Team 12: DRAT
Team 13:
Team 14:
Team 15:



Awards BBQ - 1400
The BBQ location is Lewis & Clark State Park on the Sandy River.
http://www.oregonstateparks.org/park_159.php
We will charge a minor fee $3 per person for the BBQ

NWAL SAFETY RULES WILL BE ENFORCED
http://www.airsoftpacific.com/viewtopic.php?t=11039
NO PYRO TOLERATED: Violation is a felony.
If you are coming from out of town, this is the nearest camp-site:
http://www.oregonstateparks.org/park_146.php
Last edited by Niall on Thu Aug 09, 2007 11:05 pm, edited 20 times in total.
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Postby Junto » Thu May 17, 2007 10:57 pm

Oh you KNOW we're there.
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Postby Bubba » Thu May 17, 2007 11:01 pm

Awesome.

Not that I expect anyone on my team will procure one in the meantime, but will nerf howlers and the like fired from a launcher be allowed for clearing the bunker?
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Postby Niall » Thu May 17, 2007 11:02 pm

Bubba wrote:Awesome.

Not that I expect anyone on my team will procure one in the meantime, but will nerf howlers and the like fired from a launcher be allowed for clearing the bunkers?


Yes.
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Postby Tyrant » Thu May 17, 2007 11:15 pm

Junto wrote:Oh you KNOW we're there.

Like we'd miss this? Hell yeah man we're there. I gotta say you guys probably have my favorite venue for airsofting.
"Never Run With Scissors" Col. Jack O'Neill US Air Force......Two Ls
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Postby Niall » Thu May 17, 2007 11:17 pm

Thank you, and I would like to think we have learned from past mistakes to make it even better.
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Postby MAXXIMO » Thu May 17, 2007 11:26 pm

hahaa, you got the date wrong..

[quote]Saturday May 5th 0900 (Points deducted for late arrival) to 1200
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Postby Niall » Thu May 17, 2007 11:57 pm

Fixed, thanks Max.
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Postby Pulsipher » Fri May 18, 2007 12:08 am

HELL YES another chance to show my lack of Semi/auto Discipline!
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Postby Deftanker » Fri May 18, 2007 6:31 am

Guess I better wash the blue suit and vest.....
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Postby hellmutt » Fri May 18, 2007 9:09 am

We should be up for this as long as it doesn't interfer with Recondo.
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Postby Niall » Fri May 18, 2007 10:26 am

hellmutt wrote:We should be up for this as long as it doesn't interfer with Recondo.


I have not set a day yet, but nothing is posted for August on the Cal.
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Postby chapped » Fri May 18, 2007 10:39 am

RAC will definately be there!
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There's just us.
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Postby Niall » Fri May 18, 2007 10:57 am

We did bump up the Min/Max squad size. Larger teams did much better and were more flexable with tactics.

A Printable Player Manual will be posted soon.
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Postby hellmutt » Fri May 18, 2007 6:54 pm

I have not set a day yet, but nothing is posted for August on the Cal.


It is Aug 17 - 20. It sold out in Feburary so we didn't post it anywhere other then our site.
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