[OP] SPECDET1 presents: Operation Narco State- Coco Road

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Event Information (view in calendar)


Starts: Sat Jun 22, 2019 8:00 am
Ends: Sun Jun 23, 2019 11:00 am
Duration:1 Day, 3 Hours, 0 Minutes

SPECDET1 presents: Operation Narco State- Coco Road

Postby SPECDET1 » Fri Mar 15, 2019 11:31 am

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SPECDET1 Presents: Operation Narco State- Coco Road
An introductory MILSIM event

Looking to get into MILSIM style events? SPECDET1 is starting this series with the intention of getting more players familiar with the specific rule sets related to MILSIM events. This event can be considered MILSIM “light”.

When: Saturday June 22nd (free overnight camping)
Where: SniperZden - 20794 French Prairie Rd. St Paul, OR 97137
Ages: 16+ Only. All minors need waivers completed by their parent/legal guardian.
Price: $40
BIO AMMO RESTRICTION: Sniperzden is a BIO AMMO ONLY field

Sniperzden wavier will be posted once the new one is available!

SPECDET1 Waiver -Printable
http://freepdfhosting.com/ca46f3be27.pdf



Teams:
Narco State: Woodland uniform
60 players

US Special Forces: Multicam (original only) uniform
60 players

To facilitate better coordination between platoons, we will be creating a FB group for each side. After you sign up, please message us to be added to the groups. Thanks!
https://www.facebook.com/events/5746098 ... discussion

Uniform requirements are strict and no exceptions will be made. Both patterns are readily found for a low price at surplus stores, retailers or online.


ROF rules will be in effect. All platforms must fire in semi auto only, except for LMGs. No burst fire except for SMGs.

The DEA has had its eyes on a cartel that goes by the name The Narco-State for some time now. The Narco-State is attempting to become THE major pipeline for all drug trade coming out of South America. Over the last several years they have amassed land and fortune as well as the favor and fear of both locals and officials alike. The bottom line, the Salazar family seems to have become untouchable. Run by Raffi Salazar, The Narco-State is attempting to seize new territory and expand its operations near the village of Pueblo De Paz. This new expansion which they have nicknamed “the Coca Road” is being overseen by Raffi’s cousin, Jorge Salazar. Seeing that “the Coca Road” could seal the deal for the Salazars, the DEA has called on the fire power of the US Special Forces to “intervene” in the situation.

This game will consist of sector control and will be mission heavy in this points driven game. The entire field will be used with less emphasis on gameplay in the village.

Each team will have an admin “Liaison”
Steve French is a DEA agent who will brief SF units on their newest missions and pass down relevant on the fly info to the SF commander.

Jorge Salazar is in charge of setting up their newest pipeline the Coca road, he will brief Narco units on their missions and pass down relevant on the fly info to the Narco commander.

Both men will be on the field and wander close to their respective command center. These NPCs will be part of the game, so be mindful of where they are located.


Sector counts will be done 4 times during the event. And teams will gain points based on the sectors they control at that time. We will let them know checks are being done throughout the day, but we will not announce these checks at the time to let teams “shore up” their territory.

At the beginning of the event each commander will be given 2 sector control options to capture and set up their FOB. The FOB is a sector control point with a pop-up canopy set back a ways that will act as a CCP. If a team loses their FOB, admins will move the canopy to their back up FOB, and then to their starting point. Teams will spawn at the FOB’s CCP. If no FOB is held, they must return to their starting point to respawn.

Medic rules will be used at this event and reviewed the day of to ensure all players are clear about the expectations.


Time table
Saturday
0800 gates open
1120 chrono closes
1125 safety brief
1135 move to field
1200 game on
2200 endex
Overnight camping
Sunday
1100 Leave field
Please note that we will not be breaking for lunch. You need to plan ahead and bring your food with you. MREs are highly encouraged so you can sustain yourself on the go through this 10 hour event.

SAFETY INFORMATION: PLEASE READ ALL OF THIS! THANKS A BUNCH!

Eye protection must be worn at all times on the field. At no time are they to be removed while in the play area. Should someone be observed with no eye protection on, BLIND MAN should be called and echoed by all players,and the game stopped until the person has eye pro, or is escorted off the field. Admins should be notified immediately if BLIND MAN is called and the location of the incident. Stay in place until GAME ON is called.

Face protection must be worn at all times for everyone on the field, even if you are not playing. Face protection must be hard, such as a paintball mask, mesh mask, etc.Players without proper face protection will be sent off the field until they have proper face protection.

Should a medical emergency occur on the field, game play should be stopped and admins contacted immediately. BLIND MAN is to be called out to stop play in this type of situation. A medical plan is in place with the admins, and admins will provide care/extraction from the field. Stay in place until GAME ON is called.


If police enter the field: all replicas MUST be placed on the ground and ALL players must be at least 20 feet away from them. Admins will address the situation.

A hit is considered a BB impact on you, or your gear (excluding your gun). When you are hit, call out HIT as loudly as you can. Yelling hit as loudly as you can helps prevent you from being shot more. When you are hit, pull out your red death rag and wave it, then place it on your head.

Dead men do not talk! If you’re dead, then head back to respawn. Telling your team where a player was that killed you is just as bad as not calling your hits.

Minimum engagement distance, or MED is based on your FPS. Distances less than that are recommended calling SAFETY KILL, or switching to low velocity sidearm. Intentionally shooting someone in the face/head from within your MED may be grounds for dismissal from the event without refund. MEDs are based on your FPS, NOT your weapon platform.
FPS
350<= point blank-FULL AUTO
351-400 = 10 feet-FULL AUTO
401 - 420 = 25 feet-FULL AUTO
421 - 475 = 50 feet-SEMI AUTO ONLY
476 - 550 = 75 feet-BOLT ACTION ONLY
If you are unsure of how far that is, there is a handy guide by the chrono station. Please note your FPS when you chrono, it is YOUR duty to remember, not the admins. The admins will tell you what your MED is. If you have a lot of guns, bring a piece of paper to write it down. You may be quizzed on your MED.


Safety Kills: NOT MANDATORY UNLESS THEY ARE WITHIN YOUR MED! However if the person has you dead to rights, they should be able to shoot you (and most likely will) if you try to challenge it. If you can shoot them first, it wasn’t a true safety kill. Remember that the end all be all is the impact of a BB on a person.

Trigger discipline. Basic gun safety rules apply to airsoft guns as well.

Ricochets do not count. You and your gear must be directly hit by a BB to count. Gun hits DO NOT count.

Grenades must expel BB’s to count as lethal. Only BB hits count as killing a player. Thunder B’s without BB’s inside just make noise. Noise doesn’t kill.

Only man-made cut outs may be shot through. There are very small gaps in some of the structures where you could shoot out of them. Shooting between these very narrow gaps IS NOT ALLOWED.

Blind firing is against the rules and may result in you being removed from the field. If you can not look down your sights to see your target, you are blind firing.

Any disagreement between players should be forwarded up to an admin for final ruling. This game is for fun. Fighting will result in expulsion from the event without a refund.
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby Punk37 » Fri Mar 15, 2019 2:03 pm

Oh heck yeah!
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby CrossBow » Sun Mar 17, 2019 8:19 am

!!! AWESOME !!!

:ak: >>>>>>>>>>>>>>>>>>>> :beltfed:
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby tank92 » Thu Apr 04, 2019 8:47 pm

K&M airsoft rentals will be at this event.
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby CrossBow » Sun Apr 21, 2019 6:53 pm

Do we have Commanders yet?
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby Rentax » Tue Apr 23, 2019 9:58 pm

We do not have commanders yet, any interest?
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby Dennis - Crossbow » Mon May 20, 2019 1:28 pm

Hey SPECDET1

AP has received a few email about how to signup for this event. Can you confirm that you need to reply on Facebook at https://www.facebook.com/events/5746098 ... discussion

Also is there a option for players that do not use Facebook?
Thank you,
Dennis "Crossbow"


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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby Rentax » Sun Jun 02, 2019 2:02 am

Yes sir, easier way is to sign up on Facebook.
Then message our FB acount and let us know what side you'd like to be on.
If you are not on Facebook you can message me, here on AP and we can get you signed up that way.
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby Switch » Fri Jun 07, 2019 5:56 pm

My pants seem to be fitting funny after seeing this post, I'm there!
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby pdxmonkeyboy » Mon Jun 10, 2019 1:41 pm

Hey there, I have a question as this is my first millsim. In addition to the camo requirements, are their requirements on guns? I recall seeing semi-auto only. Does this mean my gun can't have an auto option.. or I just can't use it?

Really interested in this event, I was glad to see it is "millsim light". I have heard some pretty lame stories of full on millsim nazis forgetting that airsoft is supposed to be about fun.

Cheers
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby Rentax » Tue Jun 11, 2019 1:39 am

There are no gun requirements on this event.

This event has been planned to be more structured than some other milsim light events. You will be placed in squads and will need to stay with and work together with your unit in order to achieve your missions. Your squad will be given various mission and duty's through out the day, the missions will have set time limits (much like in the real world) that you will need to attempt to complete in order to earn your team points. There are no set breaks in this event, from when we step off at noon until we Endex late into the evening, you will be on the field set to one task or another. The idea is that this is an introduction small unit tactics, Target ID, working coms structure, and each unit coming together as a whole to complete missions across the board. Missions, objectives and dutys will range from attack locations, collect goods for gain or prevent the other team from gaining, as well as defend positions as the opposing forces attacks. Each unit will get a chance to complete missions, or prevent the OPFOR form completing their missions. Working with team leaders who have coms is vital, as you will be moved around and require check ins via coms.
One thing we are not adding at this level but pushing towards is a heavier Rules of Engagement rule sets, as well as working towards limiting ammo capacity. This is why this event will be semi auto only, most military guys don't carry large amounts of rounds into the field and in order to represent that mindset we have added that reduced rate of fire/conserve ammo mentality to help keep the game within the realm of realism. In the real world, one guy with a high cap mag and full auto would not be able to hold down a whole fire team, and we want that idea to be present at this event. No, your gun doesn't need to be locked out of full auto, you just won't be using it at this event.

Look at this as an introduction into a different way of playing airsoft. There are many different forms of Outdoor airsoft, from a fun shoot em up saturday afternoon game, to a 5 day full immersion milsim event where you step on the field and everything you experience is about immersing yourself into that military story mentality. There are players that enjoy every aspect of airsoft from shoot em up fun games to full immersion games, and helping you find the right level for YOU is what SPECDET is trying to do. We want to host events for all levels of players and all levels of game play. Like I said before this is a milsim light event, so were introducing the ideas you will see at some of the more immersive events and were asking players who sign up to be ready to push your ideas of what airsoft is and try and enjoy the elements of milsim that you may not have experienced before. You might find out you hate it and it's not the right style of play for you, but you also might find that it's an entirely different style of play, one that has it's own reward.

As for "milsim nazi's"
We are trying with this event to push towards a more milsim feel and attempting to use this event, and other events in this series as a stepping stone for future events that will be a lot more on the milsim side of things. We know there are some hosts who have rules regarding equipment and the look and feel of the players, and unfortunately we can't say we will never do something like that, because there is a time, place, and reasons for enforcing rules of this type. It's an integral part of setting a mood, or creating an ambiance for the players. You wouldn't go to a revolutionary war event in jeans and a hoodie, and you wouldn't go to a WW2 event dressed as a clown. The same goes for strict milsim events, and I hate to say it, but I will, often times these rules are there to weed out the players who aren't able to follow the rules in the first place. We have 2 camo patterns at this event, and if someone shows up in something other that one of those two camo patterns they will be turned away. It seems mean, but as a host I know if they show up in the wrong camo there is a good chance they either didn't read the rules or aren't going to follow the ones they don't like. And to be honest, as an event host, players like this end up hurting the overall outcome of the event, because they only care about themselves.
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby pdxmonkeyboy » Tue Jun 11, 2019 1:01 pm

Thank you very much for the thorough explanation., it helps allot. I like the idea of full immersion and have purchased a set of comms to use for this event. Now all I need to do is find a pair of used multi cams. I was planning to wear the clown outfit, but it appears that will be frowned upon. :)

Thanks again for all the clarification!
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Re: SPECDET1 presents: Operation Narco State- Coco Road

Postby CrossBow » Sat Jun 15, 2019 11:13 am

Oh yes, a few of the PF Boys will be there for US Special Forces ... hoping about 5 including me 8)

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