vehicle mounted weapons.

Airsoft safety discussion. Post here with questions about laws and safety concerns.

Postby Matt. » Tue Jun 23, 2009 8:51 pm

Steve, you did not understand my very useful insight to this thread. A launcher would OBVIOUSLY not work. I guess I thought you would just assume that... ;)

The balloons would be thrown, and would be a short-engagement strategy. Also, my post is very relevant to the previous posts. They are talking about ways to eliminate a vehicle safely and effectively. I have added to that. If you are bothered by my "pointless" post, then f**k off.

(Is EVERYONE a douchebag here?)
SAW - The Elite
(Seattle Airsoft Warriors)
User avatar
Matt.
Grunt
Grunt
 
Team: N/A
Posts: 16
Age: 42
Images: 1
Joined: Thu Feb 26, 2009 11:06 pm
Location: Seattle, WA

Postby Mini-Marine » Tue Jun 23, 2009 9:03 pm

Matt. wrote:(Is EVERYONE a douchebag here?)


Yes and we take pride in it.

Anyways the discussion was clearly regarding launched/fired weapons not thrown.

The other problem with using water balloons, other than the fact that they don't look particularly realistic/tacticool, is that it would only work in a completely dry environment. If you're playing in the rain, or waded through a creek, or got hit with a grenade already...how do you tell if its new wetness or something that was already there?
When brute force doesn't solve your problems, you aren't using enough
User avatar
Mini-Marine
1337
1337
 
Team: N/A
Posts: 2410
Age: 41
Joined: Tue May 05, 2009 7:28 pm
Location: Portland, OR

Postby Steve » Tue Jun 23, 2009 9:09 pm

Matt. wrote:Steve, you did not understand my very useful insight to this thread. A launcher would OBVIOUSLY not work. I guess I thought you would just assume that... ;)

The balloons would be thrown, and would be a short-engagement strategy. Also, my post is very relevant to the previous posts. They are talking about ways to eliminate a vehicle safely and effectively. I have added to that. If you are bothered by my "pointless" post, then f**k off.

(Is EVERYONE a douchebag here?)


You resurrected a dead thread, and added nothing useful to the original discussion. Nor did you add anything useful to the secondary discussion that evolved from the original thread. You posted a single line with cutesy "*cough*" emotes that was not related to anything in the topic, nor was any context provided in your post to suggest, describe, or enlighten the forum members.

But at least you followed it up with a post designed to engender feelings of warmth and happiness toward you from the rest of the community.

You, sir, are the douchebag.
This Week In Airsoft wrote:This Week in Airsoft stands behind its statement... The internet and YouTube can be your teacher.

Image
Steve
1337
1337
 
Team: N/A
Posts: 2133
Age: 46
Images: 2
Joined: Tue Jun 03, 2008 5:01 am
Location: NOLA, muthaf*ckers. Winter can eat a d*ck.

Postby Matt. » Tue Jun 23, 2009 9:09 pm

Mini-Marine, you have a valid point. They could not be used in the rain, and they could only be used once every phase. It could be toweled off for the next one. I know MILSIM is supposed to be MILSIM, but come on, not ALL factors will be like the real thing.


@Steve-
Nicely phrased, but you are defending a very bleak point. The fact that you take the time to insult me, with multiple paragraphs, shows that you had MORE than enough time to ignore my post, and go on with your forum-based life. I will repeat for you: My point was relevant, and by inferring information from the previous posts, one could discern what I meant.

You, sir, are simply looking for a fight.
Last edited by Matt. on Tue Jun 23, 2009 9:14 pm, edited 1 time in total.
SAW - The Elite
(Seattle Airsoft Warriors)
User avatar
Matt.
Grunt
Grunt
 
Team: N/A
Posts: 16
Age: 42
Images: 1
Joined: Thu Feb 26, 2009 11:06 pm
Location: Seattle, WA

Postby Mini-Marine » Tue Jun 23, 2009 9:14 pm

So you're saying that since we can't simulate EVERYTHING we shouldn't put forth all available effort to try and make it as realistic an experience as possible?
When brute force doesn't solve your problems, you aren't using enough
User avatar
Mini-Marine
1337
1337
 
Team: N/A
Posts: 2410
Age: 41
Joined: Tue May 05, 2009 7:28 pm
Location: Portland, OR

Postby Matt. » Tue Jun 23, 2009 9:16 pm

@Mini-Marine
Well, yes, but I would place effectiveness at a higher priority level than MILSIM.
SAW - The Elite
(Seattle Airsoft Warriors)
User avatar
Matt.
Grunt
Grunt
 
Team: N/A
Posts: 16
Age: 42
Images: 1
Joined: Thu Feb 26, 2009 11:06 pm
Location: Seattle, WA

Postby Mini-Marine » Tue Jun 23, 2009 9:19 pm

Fair enough, we simply have a difference of opinion on the matter. I'd argue that if you can't simulate something in a reasonably realistic manner, then it simply shouldn't be included until someone devises a way to do it appropriately.
When brute force doesn't solve your problems, you aren't using enough
User avatar
Mini-Marine
1337
1337
 
Team: N/A
Posts: 2410
Age: 41
Joined: Tue May 05, 2009 7:28 pm
Location: Portland, OR

Postby Matt. » Tue Jun 23, 2009 9:20 pm

Agreed.
SAW - The Elite
(Seattle Airsoft Warriors)
User avatar
Matt.
Grunt
Grunt
 
Team: N/A
Posts: 16
Age: 42
Images: 1
Joined: Thu Feb 26, 2009 11:06 pm
Location: Seattle, WA

Postby Mini-Marine » Tue Jun 23, 2009 9:23 pm

So since this thread has been brought back to the surface, has anyone thought of any ideas for safely launching objects that can create a decent blast radius, in the month since this thread died?
When brute force doesn't solve your problems, you aren't using enough
User avatar
Mini-Marine
1337
1337
 
Team: N/A
Posts: 2410
Age: 41
Joined: Tue May 05, 2009 7:28 pm
Location: Portland, OR

Postby Steve » Tue Jun 23, 2009 9:27 pm

Matt. wrote:@Steve-
Nicely phrased, but you are defending a very bleak point. The fact that you take the time to insult me, with multiple paragraphs, shows that you had MORE than enough time to ignore my post, and go on with your forum-based life. I will repeat for you: My point was relevant, and by inferring information from the previous posts, one could discern what I meant.

You, sir, are simply looking for a fight.


No.

Your post count is low enough that I am hoping to provide clear negative feedback to convince you to reevaluate your behavior before it becomes a pattern.

Since I can't be bothered to track you down with a rolled-up newspaper, I provided clear and concise negative feedback immediately in a fashion that you would understand.

If you had bothered to read the stickies, you would already have known not to necropost. Take a little time, read the stickies, and consider at least attempting to be a productive member of an adult online community.

Or don't.

It's entirely up to you. Either way, I'm done here.
This Week In Airsoft wrote:This Week in Airsoft stands behind its statement... The internet and YouTube can be your teacher.

Image
Steve
1337
1337
 
Team: N/A
Posts: 2133
Age: 46
Images: 2
Joined: Tue Jun 03, 2008 5:01 am
Location: NOLA, muthaf*ckers. Winter can eat a d*ck.

Postby Matt. » Tue Jun 23, 2009 9:30 pm

Well thank you, Steve, for the feedback. I will attempt to decipher it.
SAW - The Elite
(Seattle Airsoft Warriors)
User avatar
Matt.
Grunt
Grunt
 
Team: N/A
Posts: 16
Age: 42
Images: 1
Joined: Thu Feb 26, 2009 11:06 pm
Location: Seattle, WA

Postby Mini-Marine » Tue Jun 23, 2009 9:38 pm

Is Steve a tool? Yes.
Why? Because he doesn't do subtlety or tact when he sees someone in the wrong.

If you can't decipher the meaning of what he wrote, you need to take a reading comprehension class or two.

Either that or you are in fact the one looking to pick a fight to try and defend an untenable position.

You necroposted. You necroposted and failed to add anything of value to the discussion. I don't see how your comment on water grenades is in any way relevant to a discussion that had nothing to do with thrown weapons.

The conversation had clearly been about figuring out a way to fire projectiles safely that could create a blast radius of some sort upon impact.

You were clearly in the wrong, but decided to get your panties in a bunch about being called out on it. Be a man, admit you were wrong and move on.
When brute force doesn't solve your problems, you aren't using enough
User avatar
Mini-Marine
1337
1337
 
Team: N/A
Posts: 2410
Age: 41
Joined: Tue May 05, 2009 7:28 pm
Location: Portland, OR

Postby Bond » Tue Jun 23, 2009 10:22 pm

@Matt.
Sometimes douchebags call other people douchebags because they have no means of becoming a respected member of society. Matt, please stop your immature behavior. If you're going to diss our forum by carpet-bombing every thread that you see, you should leave.
Image
User avatar
Bond
Soldier
Soldier
 
Team: N/A
Posts: 394
Age: 30
Images: 1
Joined: Wed Feb 25, 2009 6:10 pm
Location: Albany, OR

Postby John_234 » Sun Jul 05, 2009 9:28 am

Does a week and a half count as necropost?

There is an interesting alternative; rather then pure nerf rockets or paint balloons, use a paintball tipped rocket. They make foam rockets with a scallop, like a hollow point bullet, and you insert a paintball into the tip. Not as messy and a much more stable trajectory.

Now the problem I heard was that the rockets are 51mm, and designed for paintball rocket launchers rather then the 40mm breech of your average airsoft launcher. They're made out of a styrofoam like substance rather then the resilient, springy foam of a nerf rocket. Reportedly, this caused the rockets to be torn to shreds when squeezed into too-small barrels.

Perhaps a similar effect could be achieved by cutting out the tip of a nerf rocket?
"Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid.”- Albert Einstein
User avatar
John_234
Ranger
Ranger
 
Team: N/A
Posts: 540
Age: 30
Joined: Sat Apr 21, 2007 11:55 pm
Location: CA

Postby Nocte » Sun Jul 05, 2009 11:27 am

Mini-Marine wrote:So since this thread has been brought back to the surface, has anyone thought of any ideas for safely launching objects that can create a decent blast radius, in the month since this thread died?


Multi-barreled reball launcher, like a M203 shell (for airsoft) but much larger.
ImageImage
User avatar
Nocte
Moderator
Moderator
 
Team: APST
Posts: 6927
Age: 43
Images: 10
Joined: Wed Sep 14, 2005 4:21 pm
Location: Portland, OR

PreviousNext

Return to Safety/Legality

Who is online

Users browsing this forum: No registered users and 13 guests