AP Event Prop

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AP Event Prop

Postby Dennis - Crossbow » Fri Nov 20, 2020 7:06 pm

As you know great game play, scenarios and objectives make the difference between a ok game and a awesome game. All of us at Airsoft Pacific feel cool 8) interactive props are are also key :-D We are adding to our collection of props, and wanted to share the progress.

We finished breadboarding a timer that is started and stopped by sound. We will be adding lots of indicator lights so you can tell from a distance it the timer is active or stopped.



Along with the electronics, you need the actual mechanics, I forgot how much of a mess cutting acrylic is :p

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Best way to get rid of the plastic ;)


Any guesses on the prop?

Stay tuned and we will up date this post as we progress!
Thank you,
Dennis "Crossbow"


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Re: AP Event Prop

Postby Sniper02 » Sun Nov 22, 2020 5:34 pm

Looks and sounds cool. I have been thinking about trying to build a airsoft sentry turret which might be fun to bring to a airsoft event.
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Re: AP Event Prop

Postby Dennis - Crossbow » Sun Nov 29, 2020 12:51 pm

Sniper02 wrote:Looks and sounds cool. I have been thinking about trying to build a airsoft sentry turret which might be fun to bring to a airsoft event.


I have seen a few sentry turrets on the market and have also thought about building one. Either motion triggered or remote control. A bit out of my current programming and building skills, but my get there 8)
Thank you,
Dennis "Crossbow"


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Re: AP Event Prop

Postby Dennis - Crossbow » Sun Nov 29, 2020 12:53 pm

A few more images, the acrylic boxes have been welded. Now to start moving the electronics from breadboard to prop. Got all the pieces and designs, just need some time :D

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Thank you,
Dennis "Crossbow"


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Re: AP Event Prop

Postby Sniper02 » Mon Nov 30, 2020 9:51 pm

Can't wait to see what the prop is going to be.
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Re: AP Event Prop

Postby Rentax » Tue Dec 01, 2020 5:35 pm

Shoot the box. makes a noise, turn on the timer...
shoot the box, makes a noise, turns off the timer...
shoot the box, makes a noise, turns on the timer...
shoot the box, hear a noise, realize you have tunnel visioned as you get shot from the right flank.

Add lights for great effect :idea:

That's very cool so far cant wait to see where you take it.
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Re: AP Event Prop

Postby Norseman » Wed Dec 02, 2020 6:23 pm

Very Nice!
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Re: AP Event Prop

Postby Dennis - Crossbow » Fri Dec 04, 2020 2:27 pm

Yea, figured Rentax would figure it out

Laying out the components. This is where the fun begins
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Board prep. Not all the components are ready for prime time
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Most of the electronics are mounted, minus the lights
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Electronics are working, still need to add the lights and 12v battery.
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Re: AP Event Prop

Postby Crazytrain » Sat Dec 05, 2020 7:03 pm

Nice build sequence. It looked great at the field today as well.
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Re: AP Event Prop

Postby Dennis - Crossbow » Sat Dec 12, 2020 7:13 am

Crazytrain wrote:Nice build sequence. It looked great at the field today as well.



Thanks still working through some hardware issue ... hopefully ready for "Prime Time" soon 8)

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Re: AP Event Prop

Postby Sniper02 » Wed Dec 16, 2020 9:57 pm

Back in October I had a bunch of friends over and one of the last airsoft games we played was capture the flag. The two teams were spaced about the same distance apart from the flag. To win you had to get a team member within 10 feet of the flag and keep them alive for 5 minutes. If you accomplished that then that team won. Recently I decided to try and make a electronic "flag" for this game. There is a button, light, and buzzer(correction, very loud buzzer). To win you have to hold the button down for 2 minutes and during that time a light turns on and the buzzer goes off to warn the opposing team you are capturing the flag. After the two minutes the led and buzzer will turn on for 10 seconds to tell everyone that the game is over. I will add a schematic and the code if anyone wants to replicate this for their own use. If you have any other questions feel free to ask.

Here is the code:
Code: Select all


// constants won't change. They're used here to set pin numbers:
const int buttonPinblueTeam = 3;    // the number of the pushbutton pin
const int ledPinblueTeam = 13;      // the number of the LED pin
int buzzerPin = 11;

// Variables will change:
int buttonStateblueTeam = 0;             // the current reading from the input pin
int ledStateblueTeam = LOW;         // the current state of the output pin


void setup() {
  pinMode(buttonPinblueTeam, INPUT_PULLUP);
  pinMode(ledPinblueTeam, OUTPUT);
  pinMode(buzzerPin, OUTPUT);

}

void loop() {
  buttonStateblueTeam = digitalRead(buttonPinblueTeam);
    static unsigned long i = 1;
    while (i++ <=80) {  //This tells the loop how many times to run.  Since the code for the buzzer/led within the loop takes 1.5 seconds it has to run 80 times to reach the 2 minute mark.//

      if (digitalRead(buttonPinblueTeam) == LOW){  //This if loop tells the cod to stop when the button is not being pushed//
      i=0;
      break;
      digitalWrite(buzzerPin, LOW);

    }
    if ( i > 80) {  //This tells the loop that if it goes over 80 to make the buzzer and led go off for 10 seconds to signal the game is over//
    i=0;   
    digitalWrite(buzzerPin, HIGH);
    digitalWrite(ledPinblueTeam, HIGH);
    delay(10000);
    digitalWrite(buzzerPin, LOW);
    digitalWrite(ledPinblueTeam, LOW);
    break;
    }
     digitalWrite(buzzerPin, HIGH);
     digitalWrite(ledPinblueTeam, HIGH);
     delay(1000);
     digitalWrite(buzzerPin, LOW);
     digitalWrite(ledPinblueTeam, LOW);
     delay(500);

    }
       
    if (buttonStateblueTeam == LOW) {
     digitalWrite(ledPinblueTeam, LOW);
     digitalWrite(buzzerPin, LOW);
    }

  // set the LED:
  digitalWrite(ledPinblueTeam, ledStateblueTeam);
           }
         
         

Attachments
circuit.png
Here is the circuit schematic.
circuit.png (16.07 KiB) Viewed 8916 times
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