Most Important Aspect of an OP

Discuss anything and everything here that's Airsoft related.

What do you think is the most important aspect of a successful OP?

Organization, units, squads, platoons.
75
77%
Military Vehicles
3
3%
Amazing Props
0
No votes
Military Celebrities
0
No votes
The Camping
2
2%
Location, Location, Location!
18
18%
 
Total votes : 98

Postby PanzerFaust » Fri Nov 02, 2007 1:28 pm

RAFL!
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Postby Nox » Fri Nov 02, 2007 1:30 pm

RAFL??
Don't you mean - raffle??

or are you Rolling At the Floor Laughing?
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Postby PanzerFaust » Fri Nov 02, 2007 1:36 pm

cann it mean both?
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Postby shogun » Fri Nov 02, 2007 1:38 pm

the camping does it for me, but honestly thats not part of the game itself, well the hangover does become part of thegame, but not exactly a welcome one :shock: so id have to say organization.

of allthe games/ops ive been too i had the most fun when playing with/beside other teams that were organized, less cluster shazaam, moar tactical gangbang
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Postby Junto » Fri Nov 02, 2007 3:22 pm

I'm going with squad organization, allthough I am a fan of vehicles and I'd like to see them used more. It brings in a new play dynamic.
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Postby BentleyCntlGT » Fri Nov 02, 2007 3:47 pm

I know I haven't been to many OP's but have a ton more fun when you know exactly what you need to do in a mission, and aren't confused by too many variables.
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Postby yandle » Fri Nov 02, 2007 3:55 pm

Organization> everything else.
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Postby Hoff » Fri Nov 02, 2007 4:21 pm

Organization.

Cluster fucks suck.
Bringing Down the Hammer.
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Postby mrice1 » Fri Nov 02, 2007 4:48 pm

Knuckles wrote:If you have insufficient Admins, then you have problems.

The event organizers have to make sure that all their ducks are in a row. Chrono station manned and supplied correctly, safety marshalls policing participants as they enter the field.


I can have a great time no matter how well my team does but nothing kills the good time like a hot gun or a group who have suddenly decided they're invulnerable. I've been frustrated a time or two calling for an admin over and over only to find some standing around joking with each other.
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Postby Tyrant » Fri Nov 02, 2007 5:10 pm

I've never gone to an OP and complained about the location. Whether it's Estacada, Splat Action, or the Timber field, what I always love seeing at games is an in depth story, a well organized scenario set up, and balanced out teams.
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Postby Haloeclipse » Fri Nov 02, 2007 5:54 pm

I agree with Alex's first statement.
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Postby foddly » Fri Nov 02, 2007 8:02 pm

what would make OPs totally killer?

a chopper...or two...that might be fun ;)

but then we would need rocket propelled grenades, and fake crashes and big explosions...im being totally serious
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Postby Catch22 » Fri Nov 02, 2007 8:03 pm

Having people call their hits.
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Postby Amos » Fri Nov 02, 2007 9:15 pm

above all else, I would have to say immersion factors into my playing experience more than anything.
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Postby Skywalker » Sun Nov 04, 2007 11:36 pm

I voted location. Organization makes a very close second in this race. Despite all the problems that an OP can have with various aspects, if I can roam around in a big beautiful field with my team and do battle, I can forget about the rest of it.

Organization provides many things. It keeps the games rolling, provides some level of immersion on its own, and cuts down on the asshattery.

All the points people have made are quite valid I must say.
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