by Rentax » Sun May 31, 2015 2:56 pm
Airsoft is a military simulation sport, or military simulation hobby, for those that don't like calling it a sport. Asking players to look the part generally makes for better immersion factor which is why you see it in the more Milsim games.
However that doesn't mean that if you don't have camo you cant play, it just means that the event host needs to work that "pattern" into the game. So you put all the civilian clothes people on one team, its not that difficult.
Many hosts in the pacific northwest use the Green based camouflage patterns vs Tan based camouflage patterns it's not a perfect system but it generally works well, and then we add civilian clothing onto the side that it works with the story line so as not to leave anyone out. Many games in the early days of airsoft around here you just arrived in whatever camo you wanted and then you were split into teams from there, Woodland over here, MARPAT over there, you in the UPC and the three guys in civi's, with woodland, and the rest of you with MARPAT, that looks about equal, lets play. It became important to identify your enemy from camouflage pattern, and be able to quickly identify one pattern from another. Now in recent years with more patterns, and more availability of non-US patterns, the gambit has spread, which is why event hosts had to move to selecting specific patterns for events in order to make it easier for the players. You read that right, the reason for camouflage patterns is to make it easier for the PLAYERS. Less Friendly fire, makes for fewer angry players, and fewer angry players makes for better events.
One of the mechanics that has been used is armbands, it works to some degree, but there are still going to be incidents where 'his armband was behind a tree' or 'my armband "fell off"'. We use armbands at Summer Slaughter, it's a large enough event and it's open and welcoming to younger and up and coming players that we don't want to have Camo restrictions, so we do duct tape arm bands. But we have learned to apply them ourselves, apply them loosely to clothing, or around the shoulder straps of gear, and down the back of gear for players who aren't wearing sleeves. It's not a system I like when I play. For me part of the military simulation I like is identifying targets, and making the conscious decision of weather or not I am firing at a friendly player. If I don't know or cant tell, often time I WONT pull the trigger.
Target identification, and trigger discipline are two HUGE issues with new players. The First Person Shooter mindset that has brought so many new players to the field for years can be directly linked to video games. Airsoft is a real-life video game for the FPS player, and just like in a video game he doesn't understand the ideas of target identification or trigger control. No red names pop up over players heads in airsoft, and friendly fire is turned in our games. So we get players with itchy trigger fingers, who haven't yet fully grasped the concept of target identification and think I'm pretty good at COD/Modern Warfare/Battlefield/etc. I'll be good at this too. What new player don't realize that the areas where video games and airsoft are different boils down to realism. The more real you can make it, the more immersive it gets the more players seem to take interest and the more players have fun. It's not a FPS and it requires a new skill set that needs to be learned, but the attitude with most FPS players I have seen is "I'm good at video games I don't need to learn anything new"
Asking for armbands is like asking for red or blue name's to appear above players heads. It's a very non-realistic. It might make it easier for you to spot your enemy and shoot him, but that doesn't make you a better airsoft player. It just makes airsoft easier and less realistic, if you want that go play lasertag with the lights and colors. I assumed since you were playing airsoft in the first place it was the realism that is what excited you.
Multicam is a hard pattern, I won't lie, but that's what makes it a GOOD pattern. Its breaks up changes in the light and dark areas of the field. It's actually doing it's job, and your complaining. Yes I have team killed players in multicam, it happens, but there is no question that Multicam is a tan based camo, event the chinese knock off stuff is tan based. The event where I saw most team kills with Multicam was an event where Multicam and Desert MARPAT were on opposite sides, at a distance that was hard to spot, but we tried.
I have yet to go to a Milsim event where there is only 1 camo pattern per side. For instance Milsim West's last game offered:
NATO forces - Multicam, and any full unit of 9 can wear any NATO based camouflage,
Russians - ANY RUSSIAN CAMOUFLAGE, PS. That's a shit load to choose from, check their photos.
Cossack Militia - US woodland, OD green or Russian camouflage.
That's a wide range of camouflage patterns to choose from there, and they aren't Tan VS Green, It's any color vs many Colors.
And again making target identification easy isn't milsim, that's video games.
I agree that certain event hosts try for a more milsim effect, and others are more for fun of the casual game and new players. But I don't think that means we need to makes it easy for new players to not not learn new skills.
Asking airsofters to better themselves in order to better the community and in turn better the games that games hosts can provide seems to be a win win for everyone.
Last edited by
Rentax on Sun May 31, 2015 3:03 pm, edited 2 times in total.
We do what we want