The op will have a couple of phases, the first of which is a daytime event. Here is the General Overview and rules for that phase:
Overview
This scenario will be taking place during the daytime.
General rally and briefing for night operations will be taking place @ 5Pm.
Scenario Start time: Variable(per team).
Scenario End time: 4pm.
Special Safety Rules. IMPORTANT!!!!
Prepare tocover a lot of ground by foot in a harsh desert environment. War games can bephysically exhausting so make sure you are physically prepared for this fight!
If killed in a remote area, instead of moving alone to the main rally point,you are allowed to continue to move with your team until you can move out withat least 2 players. You can move with your team, but you cannot shoot, use your radio, orcommunicate with your team under any circumstances while moving with theliving!!!
Channel 5 is used as administration channel andemergency channel. Please note this!
lastly,
WATER WATER WATER!!! ALL PLAYERS MUST HAVEWATER ON THEIR PERSON!! Do not risk heat stroke or dehydration!! You will bemoving a lot! Pack at least 2-3 Liters of water for this operation!
Scenario Specific Rules
AMMO RESTRICTIONS: For realismall players will be asked to carry only 500 rounds on their person. Supportweapons are allowed 1500 rounds. Individualsare allowed to swap and share ammo but we ask that you only share from yourinitial ration.
REINFORCEMENTWAVES: There is only 1 Respawn point for each team(Determined by commander). Respawns areused in the form of Reinforcement waves. The team commander has a limited amount of Reinforcements he can callduring the scenario. If the respawnpoint is captured or if the Commander is killed, The team will lose the option for reinforcement for theduration of the game.
Vehicles and Anti Vehicle Weapons:
1. Vehicles will be in play only as transports during this scenario.
2. Only team leaders can authorize vehicle use. The number of transports perteam is also up to each team leader.
3. Each Transport in use must have a Flag marker fastened somewhere on theVehicle. The Flag must be visible from all angles. (Black Tiger =Black, USA =Blue, Indigenous = Green)
4. Vehicles cannot exceed 10mph at any time, and the operator must be onchannel 5 while in motion.
5. Vehiclescannot be shot at, nor can players shoot out of them with AEGs or any BBprojectile.
6. Water balloons are the only approved anti transport device that can be handthrown.
7. Nerf style rockets are the only approved anti transport projectile that canbe used in a launcher.
8. AT Launchers must be approved by commander for use.
9. If an AT projectile directly hits a transport, all passengers and driver areautomatically killed. Please use admin channel 5 to communicate a direct hit tothe driver, if not heard or felt.
Medevac: Each team will be allowed 1 Medevac totransport killed players to respawn points. Medevac’s will be identified with aRed cross. Medevacs cannot be targeted by any fire! Medevac transports will alsocarry additional water. If your running out of water flag down any medevacfor water resupply!
PROPS: There will be props used in the scenario. Intel will be in envelopes placed near or on props.
Please leave all props in their original location!! Do not move or manipulate the props at all!
General Rules of Engagement
http://www.blackopselite.com/board/boe_docs/waiver.pdf
BoE Standard ROE and COC apply. Please have a signed waiver on file.
http://www.blackopselite.com/board/boe_docs/waiver.pdf