by ZEUS » Sun Aug 26, 2007 9:43 pm
Items you SHOULD bring:
• ORANGE OR RED DEATH RAG
• BARREL PLUG OR COVER
• RADIO
• Water
• Some Snacks
• A great attitude (lets get into our respective roles and have some fun!)
Medic and Hit Rules
• When you are hit, you call "HIT" as normal, but you die in place. You must sit or lay down. Have your death rag clearly visible.
• You may call for the medic when dead, but you cannot relay other information or say anything else while wounded.
• If you remain in place for 5 minutes (your best judgement) and receive no medical attention, you can return to the CP and respawn. You cannot leave for the CP until the 5 minutes is up. (this applies to dead medics too)
• Medics can heal other medics
• 1 field medic per 12 man squad
• Only designated field medics may apply bandages
• Bandages will be supplied by game coordinators
• Non-medic live players can "drag" the wounded to the medic. This requires 1 hand be on the wounded player at all times and both players move at WALKING speed.
• Rules for Medic Role: A bandage must be removed from it's package during the time of healing, it cannot be prepared early. It can only be used once. A player can be healed an infinite amount of times. Once you run out of bandages, you're done, anyone on your team who dies has to sit for 5 minutes and then go to the CP. Only the medic can apply bandages, the medic designation cannot change during game. (but may chance during a break).
So basically, if your medic dies or you run out of bandages, you'll seriously delay your chances at obtaining objectives.
Grenade/203 Rules
Grenade rules are in effect for bunkers and building structures only. The general rule is that if a grenade object lands in the structure that you occupy, you call yourself hit (this means if 4 guys are piled into a small room, they're all dead). Only objects cleared for grenade rules can be used as grenades. This includes NON-METAL grenade replicas, and foam or nerf projectiles fired from M203 launchers. If you have an item that you're not sure would pass for a grenade, show the game coordinator and ask.
Grenades cannot be picked up and thrown back, for purposing of keeping it simple... Once it lands it explodes.
EXPLOSIVE DEVICES AND HOMEMADE PYRO ARE NOT ALLOWED. If you have simulated Airsoft grenades built for Airsoft, please clear them with the game coordinator beforehand. Be prepared to make a demonstration.
Don't be upset if others don't notice your grenade, everyone should try their best to honor these types of kills but sometimes they can go unnoticed during a firefight. This is merely a modified rule to help keep games flowing when structures are heavily fortified.