BSP presents: OUTBREAK Sat, Oct 27th. Halloween Event

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Postby Bubba » Sun Oct 28, 2007 11:32 pm

Renagade wrote:Yeah, that fake blood is cold... But it looks good :D


Tastes bad too... :)
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Postby Junto » Mon Oct 29, 2007 1:52 am

I had a BLAST at this event. Oh my FREAKIN GORD. It wasn't just the zombies, but just getting to do CQC again was nice. It has an adrenaline rush seperate from outdoor games. The zombies helped with the adrenaline too. :)

Mostly I'm happy that my best friend, Rob, had a fun time as a zombie. He's leaving for Job Core on Tuesday and he's gonna be gone... a long time. I was hoping that my last weekend with him would be memorable. He'll be airsofting upon his return. :D

Postman wrote:
Nash wrote:yeah like what Junto said, He has never seen a 8 foot tall vagina before XD

He has never seen a normal vagina either... so his opinion is not valid. :)


And yes I have. It just said .jpg after it.
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Postby Mono » Mon Oct 29, 2007 2:38 am

I could not have picked a better game to christen my gun in. It was a trail by fire. The battles were epic and the ammo was limited. It was easily the best game I've ever been to, period. Better than Solomon's Pass, better than CQC5. Bloody brilliant!

So ... where are the pictures?!
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Well, uh... Yes, that will happen.
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Postby TOP » Mon Oct 29, 2007 8:00 am

Gotta give huge props to all the Zombies that started the game. Takes guts and dedication to know that your not a shooter, just a target, and you guys (and girls) played the role fantastic. Bigfoot...dude great job out there. You took so many hits throughout the night. Everytime I saw zombies you were in the mix somewhere. Thanks guys without you there wouldn't have been a game.
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Postby Thompson » Mon Oct 29, 2007 8:16 am

For the record: It took 1 hour, 39 minutes to get our first player Zombie.
Admit to nothing, deny everything, demand proof, and make counter accusations.
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Postby Pulsipher » Mon Oct 29, 2007 8:36 am

Bubba wrote:
Renagade wrote:Yeah, that fake blood is cold... But it looks good :D


Tastes bad too... :)


yeah it had a funny after taste... I think it was AIDS
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Postby Nocte » Mon Oct 29, 2007 8:47 am

Postman wrote:For the record: It took 1 hour, 39 minutes to get our first player Zombie.


I don't think that says anything one way or the other about if people were cheating. (I'm also not sure if you're posting that figure to illustrate any point(s) toward cheating).

For a player to unwillingly become a zombie, that one person would have to be attacked by zombies three times, since everyone had two vaccine vials, and I don't recall anyone shooting each other for them or for ammo. I could certainly see how it'd take over an hour and a half for the same player to get bitten three times. After the first two, I'd be more cautious about where I stand relative to the rest of my team.
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Postby Thompson » Mon Oct 29, 2007 8:55 am

Nocte wrote:
Postman wrote:For the record: It took 1 hour, 39 minutes to get our first player Zombie.


I don't think that says anything one way or the other about if people were cheating. (I'm also not sure if you're posting that figure to illustrate any point(s) toward cheating).

For a player to unwillingly become a zombie, that one person would have to be attacked by zombies three times, since everyone had two vaccine vials, and I don't recall anyone shooting each other for them or for ammo. I could certainly see how it'd take over an hour and a half for the same player to get bitten three times. After the first two, I'd be more cautious about where I stand relative to the rest of my team.



I am not discussing Cheating here Nic. I posted the figure to illustrate how long it took for someone to become a zombie. Nothing more, nothing less.
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Postby Pulsipher » Mon Oct 29, 2007 8:57 am

but still its for my money, which actually cost me double the fee to get in, had my other half not show up, This had to be the best game offered that i went to this year
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Postby Nocte » Mon Oct 29, 2007 8:59 am

Postman wrote:I am not discussing Cheating here Nic. I posted the figure to illustrate how long it took for someone to become a zombie. Nothing more, nothing less.


Gotcha. Disregard my prior. :)
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Postby Nightshade » Mon Oct 29, 2007 10:13 am

As I have told BSP already, I had a good time. I liked to see you guys doing the AAR directly after the event while everything was still fresh. Professionalism++
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Postby TOP » Mon Oct 29, 2007 11:20 am

My personal AAR - Outbreak

Pre-game - The rules were posted early enough that everyone should have had the chance to read them. Sustain - Keep giving the info early.

Registration - Registration went pretty smooth and fast. After paying or confirmed pre-pay players were given a map and their ammo, then told to chrono.

Chrono - Chrono took a little longer I think due to a couple of issues. First, players were unsure at first if to load the ammo to chrono with. A little more information at first would have helped. Second, when the sun went down the low light affected the chrono. BSP did a great job in finding a fix to this. Sustain - Guns that were deemed over the FPS limits were not admitted into the event. Once players were done with the chrono they went into the building and were not allowed to exit, this kept some from trying to their HOT guns into the event.

Game - The start time was supposed to be 1900. I think we actually started 1920 or so. This was due to a couple of factors, the chrono, and the amount of players. Even though the game started a little later, it wasn't that big of a deal.
Because of the shear number of players vs the 10 actors to begin with, and the small venue, things were slow to begin with. The first objective was to attempt to gather all the security keys while surviving. I think some teams completed this within 15-20 minutes. The rules did state that the color coded cards had to be put in the correct sequence to be able to open the doors. Some were confused about this, but not BSP's fault it was clearly stated. Then they had the option to restart again as a player or become a zombie. After completing the first objective teams were supposed to back to the gym and start again. I did notice 1 team just go from the security room after completing the correct sequence, and set up in a hallway and started shooting at other players. Maybe having other objectives that can be given to the team by an admin at the start location would help this situation. Depending upon the venue, it may be better if there is more players than expected and less actors than expected, is to have 2 teams run through at a time (although this creates a lot of downtime for others.
Hackers..cheaters - There always have been and there always will be - enough said.
In-game objective changes - BSP made in game objectives that created a good game flow. Again, maybe having teams start new objectives from the spawn point after completing the first objective. In fact a question to BSP...Did all the teams complete the security card objective?
Player vs Zombies - The rules were clear on this. I know that several people didn't abide by the rules. The majority did, and you could see the zombies gaining strength in numbers. As it did take quite a long time to get the first player zombie, maybe just 1 vacination allowed.
Player vs Player - Although this was a survival game, and eventaully would pit player against player there were some small issues due to the location. Since there was only 1 place to enter the game field, teams setting up down the hallway and shooting players coming up the stairway was an issue. Although a great defensive stratagy, it makes for basically a spawn raping. The concept did make for an interesting scenario. Most of the player vs player kills didn't amount to much. The limited ammo was immediately placed into mags, so getting ammo from killed players didn't happen very much.
Game Stop - At one point during the game a halt was called and everyone met in the gym. Teams were evened out between infectious zombies and players. I am still not sure why this took place. I was fully aware that at some point the zombie numbers would shift and the players would have survive the mass hordes.

Overall Impressions - BSP did an outstanding job with this event. With some learning curves and adjustments this type of event can set the standard for Halloween events. I will attend this again without hesitation.
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Postby Novoselic » Mon Oct 29, 2007 2:29 pm

Postman wrote:For the record: It took 1 hour, 39 minutes to get our first player Zombie.


Ha, didn't take that long, as my friend and I were zombies from the beginning because our guns chronod to high. Hopefully we added a little advantage to zombie side =)
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Postby Variable » Mon Oct 29, 2007 2:37 pm

Bubba wrote:
Renagade wrote:Yeah, that fake blood is cold... But it looks good :D


Tastes bad too... :)

The blood capsules that I used tasted like cherry.
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Postby Deleteplz » Mon Oct 29, 2007 2:56 pm

variable wrote:
Bubba wrote:
Renagade wrote:Yeah, that fake blood is cold... But it looks good :D


Tastes bad too... :)

The blood capsules that I used tasted like cherry.


:(

Bubba had the bad tasting ones...

I'm glad I chose not to use one...
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