18 NOV - Total War 5 - Sultan, WA

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18 NOV - Total War 5 - Sultan, WA

Postby hellmutt » Thu Nov 15, 2007 12:09 am

I just realized this wasn't here, sorry for the late notice:

Image
WHAT: Total War 5
WHERE: Sultan Basin, Sultan, WA
WHEN: 18 NOV 1100 - 1700
COST: $20
REGISTRATION: http://www.battlesim.com/zen/index.php? ... cts_id=184
FORUMS: http://www.battlesim.com/battlesim/foru ... .php?f=186


Situation:

Whiskey Forces are building a weapon of mass destruction to use against Alpha forces who have positioned in bordering countries in the South near New London and South Breckford. (see attached map 1) Alpha appears to be planning to large scale strike in the south in order to take control of vital communication and power generation facilities. South Breckford is the media capital of the country and New London is near the Quamby Dam which powers nearly 40% of the country. Whiskey has setup a manufacturing chain near Portsmouth in the far northern region.

The facility is a series of small bases each of which produce 1/3 of the elements needed for the weapon. There are 5 bases in total and Alpha only needs to hold 3 to complete their weapon which will be used against Alpha forces attacking in the south. If Whiskey succeeds they will gain a significant advantage in the upcoming battle in the south. It is imperative to Alpha that they stop Whiskey.

Alpha is sending a small (less then a platoon) sized element into Portsmouth. They have setup an FOB south of the city and south of the Whiskey facility.

Whiskey is estimated to have platoon or smaller protecting the area as they are massing troops south for the upcoming attack.


Mission

ALPHA:

The mission is to destroy 3 of the facility nodes. The mission is to destroy 3 of the facility nodes.

WHISKEY:

Protect and maintain 3 of the facility nodes. Protect and maintain 3 of the facility nodes.

Execution

ALPHA:

Alpha will wear ACU or "light" colored BDUs. These include, Desert, Tan, Multicam. Gear should be light if possible to avoid confusion (i.e. try not to come in Desert with a Woodland vest).

Alpha will deploy from an FOB by phase line. The mission will be broken into five(5) 45 minute phases. At the beginning of each phase Alpha must pick one of the 5 nodes to attack. Only the node that has been designated as the attack target may be destroyed. You may attack other nodes but you will not be able to destroy them. If you destroy a node, it becomes a buddy team regen point for Alpha and may not be taken back by Whiskey.

In Phase one, Alpha must pick a node to attack that is not beyond phase line one. In Phase two Alpha must pick a node to attack that is not beyond phase line two, and so on.

Your FOB will be beyond a phase line that is not passable by the enemy. You may buddy team regen from this area always regardless of if you have destroyed other nodes.

WHISKEY:

Whiskey will wear Woodland or "dark" camo. This includes Tigerstripe, Woodland marpat, black, Flectarn, etc. In general gear should be "dark" as well. (i.e. try not to use ACU gear with a black BDU)

Whiskey will start by deploying from 2 Node positions. Before each round begins, command will pick the two nodes they wish to use. Whiskey's objective is to to determine which node Alpha is attacking, and defend that Node from being destroyed.

Your FOB will be beyond a phase line that is not passable by the enemy. You may buddy team regen from this area always regardless of if your nodes have been destroyed.

OC:

Observer Controller. A managed player who embeds in groups and maintains rules and control. OCs ensure people are properly calling their hits, staying with their battle buddies and following game rules. OCs may send players back to their FOB for violating rules, not calling hits or other unsportsmanlike behavior.

If you are caught not calling hits multiple time, you will likely be asked to return to the FOB for the remainder of the mission. If it continues you will be asked to leave the game. Your buddy will also receive the same penalties. So make sure your buddy is calling their hits!

NODE:

A node will be signified by an Arctic Army tent. A corresponding flag will indicate it's status. If it is red, it is owned by Whiskey and functioning re-gen for Whiskey. If the flag is blue, it has been destroyed and is a functioning re-gen for Alpha.

You may only re-gen from a node once before having to use a different node for re-gen. The only exception to this rule is for FOBs. FOBs you can repeat over and over.

NODE DESTRUCTION:

Nodes are destroyed by planting explosives and having an OC detonate the explosive. In order to plant the explosives, there must be a 150' clear area around the node. In other words the node must be out of the range of AEG fire before the explosive can be planted.

If Alpha destroys all 5 nodes, Whiskey will loose resources in the next phase of the campaign of Total War.

BATTLE BUDDY:

You will be assigned a battle buddy. You will stay with your battle buddy. You will re-gen with your battle buddy. If you are caught without your battle buddy by OC (Observer/Controller) you will be sent to find him and you will be sent back to your FOB for 15 minutes. Make sure you stick with your battle buddy.

Battle buddies will receive each other's penalties. If your buddy is sent back for not calling their hits, you will be sent back. If your buddy does not follow the rules and an OC sends them back to the FOB for 15 minutes, you get sent back for 15 minutes. So your buddy is the most important person on the field to you. If he dies, you will be dead too if you can't save him.

RE-GEN:

Alpha may re-gen with a buddy at any Node that has been destroyed or at their FOB. They may only re-gen from a node once before having to regen at a different node. You re-gen by entering the tent and coming out. YOU MAY NOT SHOOT IF ANY PART OF YOU IS IN THE TENT(node). If you cannot get out of the tent without being shot you don't want to use that tent. Enemy can suppress any node.

HITS:

All hits count. Including weapon hits.

Helmet must be hit TWICE.

If you are wearing a helmet and you are hit in the helmet once, you are okay. If you get again you are dead.

Body Armor must be hit TWICE.

If you are wearing body armor and it is hit once you are okay. If you are hit again you are dead.


DEATH:

If you are hit - PLACE A RED RAG ON YOUR GUN OR HEAD

You must stay in place for ONE MINUTE OR MORE.

You may be medic'd by your Battle Buddy. No one else may medic you.

If you're battle buddy is dead, you may both move to your closest Buddy Regen Area and re-gen.

REVIVING

Everyone will have medic bands that are issued to them. You may have the medic band applied to you by your battle buddy. USE YOUR OWN MEDIC BAND. Do not place your medic band on anyone else. YOU MAY NOT "prep" your medic band. Reviving players must tie the band to you.

EXPLOSIONS:

There may be simulated explosions. The rule is if you think that you would have been hit, call yourself out. We don't want to get into arguments about who got hit by what, be a good player and if you think you were close enough 30' or less of an explosion - call yourself out. We doubt many people will but we thanks those that do.


Service and Support:


Uniforms, weapons, ammo and supplies will be available at the Battlesim store prior to game time.

Please pack water, food and all needed supplies before leaving from the Battlesim store to the field.

Overall campaign map:

Image
Attached Map 1

FIELD MAP:
(this map will fit on a 8.5x11 sheet)

Image
Attached Map 2

Field Directions:

1. Get onto I-5 northbound.
2. Take exit #154 onto I-405 north.
3. Take exit #23 east onto WA-522 toward Woodinville.
4. WA-522 will end, and you will go left at the light onto US-2.
5. Drive through Sultan and turn left onto Sultan Recreational Basin road off of Hwy 2, there is a traffic light there.

Check your odometer when you turn off Hwy 2, you are going to drive 7.4 miles.

The field we're using is one the left. Parking is on the left next to the gate, and along the side of the south side of the road. PARKING IS LIMITED! PLEASE CARPOOL! Please us the forums to coordinate rides.

REGISTRATION DEADLINE:

SAT 17 NOV 2007

late registration *SUBJECT TO AVAILABILITY* will incur a $10 service fee (it costs $10 more)


Command and Control

Each side will have a Lt grade officer role as well as a SGT role, and team leaders. If you are interested in this role you should contact us immediately.

Game staff will maintain radio communication with SGT and above on channels to be named on the operation date.

All communication should be passed through the chain of command to event staff.

Emergency channel is set at 10 - All real world problems are to be reported on 10.
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Postby UselessFodder » Thu Nov 15, 2007 12:21 am

Shiiit, that's some last minute stuff there. The numbers are pretty low for registrations, eh? :\
Call me Gay-Gay. ;)
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Postby hellmutt » Thu Nov 15, 2007 12:34 am

No not really. Nothing large but it isn't a large game. Normally about 20-40 players. The link has been in my signature for over a month, I just didn't post anything here. We get 1 or 2 players top from Oregon, except for the Gallant Saber and Kitty Paws series.
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