Operation Rural (Assault/Defense)

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Operation Rural (Assault/Defense)

Postby Aircraft Killer » Tue Dec 25, 2007 6:32 pm

The Mission occurs from December 28th to the 30th. It is a continuous mission, occuring from the first day, the first night, the second day, and the second night. Everyone goes home in the morning.. Its a Two day Op.

Assault Briefing

Situation: A known OPFOR team has set up a base of operations in a small rural area. Intelligence reports confirm they are planning a synchronized defensive military deployment at several different civilian landmarks. The enemy is believed to be a large squad sized unit armed with assault rifles, light machine guns with additional advanced marksmanship support. There are two small inhabited areas made up of one story hastily made structures, more or less resembling shelters. The inhabited areas are separated by dirt roads and are surrounded by open fields void of much cover. Our deployment area is located in a lightly forested area. The area is heavily rutted and has been seriously eroded. Those eroded lowlands offer cover and concealment.

Intelligence reports also state that the OPFOR terrorist organization may have recently completed construction on an underground compound to be used as a manufacturing and holding facility for chemical and biological weapons. This hidden facility has not yet commenced with weapon manufacturing operations, but poses an immediate threat to both US and friendly forces in the area. If the compound is located, breach the enemy compound. Once you have (if and when you do) gained access to the compound, secure it with a sniper team and an assault team. If there is not a compound, or you cannot locate the compound, continue with normal plan.

Intel states that the enemy forces (OPFOR) have established a remote woodlands outpost from which to launch reconnaissance patrols and conduct ambushes. A Special Forces operational detachment, The US Army 101st Airborne (Special Forces Detachment Alpha), along with the help of coalition forces, must perform reconnaissance of the area in order to identify the location of this guerrilla base. Once identified, they must then egress to the extraction point. For the Special Forces team, stealth can be the key to winning this battle. Identification of Friend or Foe is vital on this map due to your team being mixed with US and coalition forces in close proximity to OPFOR soldiers. Special Forces will be equipped with SOPMOD M4's, Special Purpose Rifles, fragmentation grenades, stun grenades, incendiary grenades, and smoke grenades.

Rules Of Engagement: Use of force authorized against all positively identified enemy combatants. Be aware that there are other non-combatant personnel in the area. Minimize harm to local infrastructure.

Current Plan: A Squad from the US Army 101st Airborne (Special Forces Detachment Alpha) must secure the interior perimeter located in this area and then proceed safely to the extraction point. The US Army 10th Mountain (Combat Detachment Bravo) Division must secure the exterior perimeter located at the edge of this area and then proceed safely to assist in the rush towards the extraction point. The US Army 1st Infantry (Combat Detachment Charlie) Division will provide cover fire for Bravo Division from farther back. The US Army 5th Infantry (Combat Detachment Delta) Division will be providing accurate cover fire for all teams. The US Army 175th Infantry (Combat Detachment Foxtrot) will also be providing accurate cover fire for all teams.

The Defense team is in the process of making their own version of this, but they are defending, instead of assaulting.

Clothing

What uniform you wear depends on what team you want to join. If you wear the ACU Camoulage, you can join ex. team, but if you wear the black BDU's, you will be joining this team.. So Read below.

US Army 1st Infantry (Combat Detachment Charlie) – If you are on the US Army 1st Infantry (Combat Detachment Charlie) division, you must wear the woodland camouflage pattern, or the Army Combat Uniform (ACU). You also have the option to wear the Airman Battle Uniform (ABU).

US Army 5th Infantry (Combat Detachment Delta) – If you are on the US Army 5th Infantry (Combat Detachment Delta) division, you must wear the desert camouflage pattern or the Army Combat Uniform (ACU). You also have the option to wear the Airman Battle Uniform (ABU).

US Army 10th Mountain (Combat Detachment Bravo) – If you are on the US Army 10th Mountain (Combat Detachment Bravo) division, you must wear the Army Combat Uniform (ACU). You also have the option to wear the Airman Battle Uniform (ABU).

US Army 101st Airborne (Special Forces Detachment Alpha) – If you are on the US Army 101st Airborne (Special Forces Detachment Alpha) division you must wear the Army Combat Uniform (ACU). You also have the option to wear the Airman Battle Uniform (ABU).

US Army 175th Infantry (Combat Detachment Foxtrot) – If you are on the US Army 175th Infantry (Combat Detachment Foxtrot) division, you must wear tiger-stripe camouflage or the Army Combat Uniform (ACU). You also have the option to wear the Airman Battle Uniform (ABU).

OPFOR – If you should chose to be on the terrorist team, OPFOR (Opposing Force) you may wear anything other than ACU or ABU Camouflage. The Black Battle Dress Uniforms are very common and are only recommended for OPFOR only.

Game Rules
Death – Generally, when and if you are hit, you have the choice to die or stay in. If you take three rounds to your goggle lens or area around the eyes within three minutes, you are dead. You are also dead if you are just being 'lit up' by an enemy soldier. That is your call. When you feel you have been 'lit up' you make the decision.. The ball is in your court. Anyway, When the pain is unbearable, it is then suggested to drop your weapon to the ground and lay dead in place. If you are dead, you may drop to the ground and lay. You may not signal to your team in any way to tell them you have been killed in action. You must lay there for five minutes. After that five minute period, you have a choice. Stand up and raise your arms above your head and get back to the safe-zone with minimal disturbance to remaining players, or you an continue to lay there for as long as you like. Eventually, however, you are likely going to leave the incident scene, and go back to the safe-zone. Most players (it is encouraged to do this, by the way) tend to wait until their team has moved to a new location and have taken cover before leaving so they will not give away their team's location, or make them an easier target.

Since in airsoft it is relatively easy to cheat about hits, the honor code is extremely important. Cheaters will be caught eventually as the reputation goes around and results are predictable. Failure to follow the honor code will result in expulsion from the game as well as possible (and probable) ban from future games. If this occurs, do not expect to be invited to any more games. However, we are very lenient and have very relaxed rules on death, as outlined above. There will be disagreement situations of whether or not somebody was hit. While you are running and/or wearing heavy equipment it might become impossible to notice hits to e.g. backpack or tactical vest. Take the note of the situation before you start pointing fingers. Ricochets or gun hits are not counted. If you have been neutralized, go to the designated zone for eliminated players while letting others know that you are out of the game by holding your hands high and keeping your gun over your head or slung across your back; Don’t speak to your teammates who are still in the game. Again, these rules are relatively relaxed compared to most other places.

Wounds – Injured players are allowed to run/crawl/dash/etc. to a medic (if and injury was received during a firefight). If you feel you cannot continue, feel free to walk out. However, walking out of a game round counts as a death on your part.

Ammo Restrictions – You are to bring only twelve containers of ammunition to the combat zone, or on your person. If you use up more than twelve containers of ammunition (no matter what size), you may return to base and retrieve more ammunition. Do not use BB's that are unauthorized. Common types of BBs that are prohibited are metal and exploding BB's. In our tournaments, only plastic pellets are to be on site; metal pellets can cause more serious bodily injury than plastic pellets.

Age Restrictions – We do not readily accept people that are under the age of twelve due to ease of communication, along with several other things.

Weapon Restrictions – We will not allow any guns that we do not deem safe. Preferably, Guns should be 300 PSI and under. It is our Judgment regarding the weapon being safe or not. If we decide to chronograph your weapon, and it registers over 350 fps, you will likely be ejected from the game, unless you have a secondary weapon, which is within the acceptable range.

Weapon Safety – Consider your airsoft gun as a real weapon in terms of safety. Keep the safety on at all times, put a muzzle protector on while off the field, keep your finger off of the trigger and do not carry your gun carelessly. Do not shoot the weapon in safe-zone areas or at boundaries of gaming fields. If you need to test your weapon, ask the event leader to locate the correct location for it.

Code Of Conduct / Rules Of Engagement (ROE) – Watch your behavior. No one likes player who is abusive, drunk, ignores team orders, etc. Do not bring illegal drugs or real weaponry. Alcohol use before or during the game is prohibited. Ignoring the code of conduct will most likely result in getting a knot jerked in your a$$, and then you get the 1st place trophy.. Being thrown out of the game. You are not allowed to grab, hold or otherwise obstruct other players. Also, Do not wander outside of the designated gaming area. If you see a player without proper eye protection cease fire immediately and call for a cease fire. Do not shoot players on your side, check identification first (typically an arm band of specific color). Chances are that an outsider might enter your gaming area purely by accident. If you are not sure of your target, hold your fire. If you see civilians wandering in the gaming area yell to cease fire.

Knife Kill / Silent Kill / Safety Kill / Surrender – In extreme close ranges (If you are in position of less than 30 foot of enemy player) different means of elimination may be used. This rule varies from the field and event, but generally it is applied by yelling I.e. “Surrender!â€
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Postby acid » Tue Dec 25, 2007 6:41 pm

I'm not sure if this is an event posting, or an idea for an OP he wants feedback on, but I have a few things:

Guns should be 300 PSI and under


Unless this is paintball, or you're playing with classic guns, i believe you mean Feet Per Second.

Also. in the 'wounds' rules, you say a player can run to a medic. What kind of wound is that? you may want to revise it so that the player must be still unless either a medic helps them or another player moves them to a medic.


my $00.02
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Postby Aircraft Killer » Tue Dec 25, 2007 6:49 pm

This is an event, but I would gladly appreciate feedback. Also, Some people use classic guns, that is the reason that was listed. We play airsoft. I dislike paintball with a passion. Also, thanks for your feedback about the medic. I may revise that. I will ask that to my Airsoft clan, and if they agree with your suggestion, I will change it. Thank you so much for pointing that out to me.. I was not thinking properly or something when I wrote that, or something.. You Know?
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Postby RedSpo0n » Tue Dec 25, 2007 7:57 pm

Go-go redundant rulesets! If your weapon must chrono uner 350fps, then the given PSI to propel the BB in a classic weapon doesn't matter - as long as the propelled BB is under 350fps.

and... your hosting an event @ age 14? I sure hope you have a responsible adult in charge somewhere so they can be sued when you ruin things with your displayed stupidity.

Quick! Everyone bash paintball! It was TOTALLY mentioned in this thread!
With all the pretty flowers and twigs in your ghillie.. perhaps you should take up gardening?
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Postby Aircraft Killer » Tue Dec 25, 2007 8:03 pm

Actually, we have two adults in charge for that..
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Postby Knuckles » Tue Dec 25, 2007 8:05 pm

And I'll bet they work HARD cleaning up after your stupidity.
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Postby Aircraft Killer » Tue Dec 25, 2007 8:07 pm

Probably. :)
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Postby Raging Hormann » Tue Dec 25, 2007 8:11 pm

I'm sorry, you didn't give anyone enough time to prepare! And, because of your short notice, no one will show up, seeing as they all have dinner plans with their families and such, and the event will be a failure. Tough luck young padawan, you have much to learn in the ways of the n00b, although you may be strong with it. BTW: WHY DID YOU SAY AIRSOFT CLAN?!?!?!? everyone knows that you should be called squads, or units, or teams, or platoons! Unless you're part of a super cool kill everyone Computer version of an airsoft team.......
I'm done. :)
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Postby Bulldog » Tue Dec 25, 2007 8:30 pm

Even if people are running classics, 300 PSI is way to much, even if you could pull the trigger, imagine the seals being blown.
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Postby Novoselic » Tue Dec 25, 2007 8:35 pm

RedSpo0n wrote: It was TOTALLY mentioned in this thread!


It TOTALLY was.... read up dumb dumb
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Postby Aircraft Killer » Tue Dec 25, 2007 8:42 pm

Nice.
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Postby KA-BAR » Tue Dec 25, 2007 8:49 pm

this thread has earned a EPIC FAIL.
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Postby SpetzGRU » Tue Dec 25, 2007 8:50 pm

Where will this supposed "Mission" be played at. (if your actually serious)
I hope a sanctioned field.
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Postby Munky » Tue Dec 25, 2007 10:07 pm

KA-BAR wrote:this thread has earned an EPIC FAIL.


Yay! I got to correct KA-BAR for once! WHEEEEE!

and now back to the terrible thread i just interupted...
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Postby Raging Hormann » Tue Dec 25, 2007 10:18 pm

interrupt all you want. not much interesting is happening.

Let's make it so! This is a power match! why? FYI a power match is where you keep going until you're in too much pain to continue or you just quit. I don't think you should be having these kinds of games with kids 12 years old. Before I just thought the "three shots to the goggles" rule was ridiculous, but it gets better: You may choose to drop in place and play dead, but you can keep going. So what's to keep you from calling your hits???? and your honor system is flawed if you allow people to keep going but their friends call them out. You don't have to stop. Wow. Also, your knife kill thing is bad too: if the person doesn't surrender, light them up? You should make the rule that if someone is within 20 ft, and you have a clean line of sight to them, you can yell bang bang or surrender or something like that. But again, what's to keep me from surrendering if this is a game of pain?
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