Bad Karma wrote:Single pattern-per-side was a nice change of pace.
Midcap-only games are always more enjoyable than those without this restriction.
+1
Bad Karma wrote:Single pattern-per-side was a nice change of pace.
Midcap-only games are always more enjoyable than those without this restriction.
Bad Karma wrote:That said:
I'm not really sure what I paid $30 for.
Gameplay was comparable to most of the free skirmishes I've played since 2006. Game mechanics were lacking, spawn points relative to major objectives were poorly laid out. Aside from a couple of PVC launchers, there were no props, or anything that really justified the price. Hell, even lunch was extra. I didn't see any real value in the game.
120 players at $30 a head works out to $3600 in gross income. Less field fees and insurance, that's still a couple thousand dollars in net profit, and I didn't see anywhere close to that amount invested into making the game anything special. I have no problems with game hosts making fair gains off of hosting an event, but OP: Thunder Strike seemed like nothing more than a cash cow to me.
I wrote:OP Thunder Strike focuses on squad tactics and combat - there will be no simulated aircraft, no admin kills, no elite special forces, no complicated rule sets to remember, no codes to crack or boxes to carry across the field - just you and your company against another company of highly motivated and organized infantry.
Bad Karma wrote:Hell, even lunch was extra.
Jester316 wrote:LZ Bravo- I feel that this "spawn" point, is the shittiest thing any event promoter could do to a team. To move anywhere, you have to move through thick underbrush, or up and over a massive hill. Compared to LZ Alpha that has established trails, and gradual hills to everywhere on the field, I feel that it severely lopsided the game. For future events, I would like to see a better spawn point, that more evenly distributes the terrain of Splat Action.
Nocte wrote:Jester316 wrote:LZ Bravo- I feel that this "spawn" point, is the shittiest thing any event promoter could do to a team. To move anywhere, you have to move through thick underbrush, or up and over a massive hill. Compared to LZ Alpha that has established trails, and gradual hills to everywhere on the field, I feel that it severely lopsided the game. For future events, I would like to see a better spawn point, that more evenly distributes the terrain of Splat Action.
Not to declare a "winner of airsoft" or anything, but Alpha spawned in this exact same location after lunch, and still managed to capture more sectors then Bravo, who had "the good" spawnpoint.
Jester316 wrote:Overall, I had a good time, and I hope that I'm not seen as some yelling SOB on a power trip when I'm commanding.
Tactical.Monkey wrote:I agree with the shitter problem. Only having one shitter that is not properly maintained is pretty bad.
Rico wrote:Also, all of 1st Platoon was respawning at the bridge during the second half of the game. Only 2nd platoon was spawning at sector 10, didn't seem to be a problem...
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