
Game play:
The U.S. has taken up the assignment of setting up a new government in the country of Alzakistan. Rebel forces set out to fight the U.S., and accuse's them of being Oppressive invaders. With Four Sides taking up the fight, U.S. Forces, Alzakistan National Front (Alzakistan Government forces), The locals and Alzakistan Liberation Fighters. The battle is gearing up, and the machine of war pounds its drums. The assault on Urak Capital Begins, and The blood will stain the ground.
What: Light LARPSIM set in a fake country of Alsakistan
When: September 11-12 2010
Where: SniperZden 20794 French Prarie Rd. St Paul, OR 97137
Who: Ages 15+
Price: 20$ per head. Lunch is included!
Game map:

AP FPS limits Apply
Schedule:
Camping - September 11th
1600 - Field / Campground Opens
1630 - Early Registration / Chrono Opens
2030 - Early Registration / Chrono Closes
0000 - Quiet Time
Game Day: 12th
0700: Gates open and registration
1000: Registration ends, squads form up, Briefing begins.
1030: ALF/Mujahideen will take to the field and prepare
1100: U.S/ANF will take to the launch area
1130: Game starts (Phase 1-2)
1330: Lunch Break - 1 hour
1430: Game Starts (Phase 3-4)
1630: Game ends, *Raffle, Go home.
Mag and Platform restrictions follow as:
U.S./ANF- NO bolt platforms, 6 Support weapons on field ONLY.
ALF and Mujahideen- 4 support weapons only, 2 bolt platforms.
NO HIGH CAPS
CAMO and Side Restrictions:
U.S. - Multicam, and ANY tan based camo. If you have a question on if your camo is okay, post please.,
PLATE CARRIERS
VEST Systems
Can Be OD or Tan, ACU.
ANF - ACU ONLY,
PLATE CARRIERS
VEST Systems
ALF - Any Green based camo. Must be a full set! If you have any questions, please post about it.
Plate Carriers.
ALICE or Chest Rig system's.
Mujahideen Alice and old LBE style gear ONLY. Civi clothes are fine, but head gear is still required. i.e. Pakol, Turban, and Shemagh. cup hats are okay too.
TANK/APC RULES;
Vehicle General Rules
1. WE ARE NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR VEHICLE, IF YOU BRING IT, YOU ASSUME THE RISKS.
2. Top speed is 10 mph, do not drive faster
3. Do not drive in heavy underbrush, stick to roads and pathways
4. Players must remain 10 feet away from moving vehicles, no mad grenade rushes
5. ALL vehicles must be cleared by the admin before they can be used in the game
6. Armored vehicles are impervious to BBs, DO NOT light them up because you cannot kill them. (armor is considered any wood or metal plating on the vehicle - window glass does not count, has to look like actual armor)
7. You CAN kill drivers or occupants of non-armored vehicles, trucks, jeeps, etc
8. You CANNOT capture or hi-jack a vehicle, only pre-designated drivers can operate them.
Vehicle Hit Rules
1. Vehicles must be hit by a foam projectile fired from an M203 or other launcher device (spring or gas operated) to be disabled.
2. 1 hit = disabled vehicle. 2 hits = everyone inside is dead. Grenade inside = crew dead
3. Vehicles either use emergency flashers or a red flag to signify "disabled"
4. Remain stationary for 5 minutes after being hit, then drive back to your CP (or as close as you can get) to respawn
5. Listen to players when they tell you the vehicle is hit, take their word for it. You may not see it. If you see the vehicle get hit, let them know they are down
Services on site:

Will Be providing Gun rentals and Afghan clothing rentals and sale's. You can also pick up the required ALICE gear from us, but supplies are limited!
Alice Gear: 4-8$
Rent a Gun and 4 mags 20$+

BIO Ammo Pricing:
.20g 3,500ct $15*
.20g 5,000ct $18*
.25g 3,500ct $15*
.25g 5,000ct $18*
.28g 5,000ct $18*
.30g 1,000ct $5
*Specials:
Buy 2 bags of 3,500ct ammo for $25 ($5 savings)
Buy 2 bags of 5,000ct ammo for $30 ($6 savings
This is a BIO AMMO field ONLY
AAS will be doing the registration and ammo sales. I'm sure he has other things to offer as well and i will update as we get closer to game date.[/img]
If you do not show up in correct Attire, you will be unable to take to the field until you are in correct gear for your side.
U.S.. 50 max
1 Support Gunner for every squad
1st squad-
- PRAT
- PRAT
- PRAT
- PRAT
- PRAT
- Punk37
- Punk37 +1
- Extra Rare
2nd squad - Snowman
- Task Force Stryker
- Task Force Stryker
- Task Force Stryker
- Hollen
- Nec
3rd squad - Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Skinny +1
- GIJOE
- jello master
- Node
- IamPC
- FunkyJuiceMan
4th squad - Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
5th squad - Suma (SWAG)
- Suma (SWAG)
- Suma (SWAG)
- Punk37
- Punk37 +1
- Extra Rare
- Devil nuts - Saw Gunner
- Hellcats
- Hellcats
- Hellcats
- Hellcats
- Hellcats
U.S. Light Armor- DJ/APC
Commanding units:
ANF 30 max
1st squad - Pharaoh 6 FULL
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Pharaoh 6
- Scared shooter
2nd squad
1 ANF (filled 6/9)
Squad Leader: Darius137
Alpha Team Leader: Kris
Automatic Rifleman (SAW): Evil Zergling137
Grenadier (yes, they'll have vehicles): Franco
Rifleman: Chosin137
Bravo Team Leader:
Automatic Rifleman (SAW):
Grenadier:
Rifleman: Xerxes
3rd squad - Dune .c
- Dune .C
- Dune .C
- Dune .C
- Dune .C
- Dune .C
- Dune .C
- toonvater
ALF 40 max _Goodwill (leader)
1 Support Gunner per cell
1st cell
- Limpy
- Blitzkrieg
- Duniway (SAW)
- r56mcs
- Airsoft750
- El Diablo
- Deathlycobra +1
- Sea Bass +1
- Little Slaugther
2nd cell -
- zbair +1-2
- Ranger Harper +2
- Bloodshot
- Morpheus +1
- Wicked one
ALF 3rd cell
Leader: Octose
- Kama_kazi
- Mad dog
- Mad dog
- Sandwich
- Hard Drive
- Book
- Little Slaugther
4th cell
-Terra First
-Terra First
-Terra First
-Terra First
-Terra First
-Terra First
- Ghostmarrow +1
- simplytherob +2
- - Grinchenater
- Deathlycobra +1
Mujahideen 35 max Please State
Urak- Leader - Helo
- Bryd
- Prophet
- Sycthe
- Cool Breeze
- Pulsipher
- Turdroy
- Chesty
- Helo +2 Section 9 (10)
- Quigly
- KA BAR
- Jewish Ninja
- netruamas
- Cello +1
- Solid
- Juicemachine
- DanNSS33 +2
- Zombie man
- dom186 +1
-Marksmen
1. Vidar
2. Helo's Bro
