CONFLICT EUROPE: Operation IVAN CROSSING May 4, 2008

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Postby Attack37 » Mon May 05, 2008 8:04 pm

Haloeclipse wrote:I will be the one to phony pony. Nato respawn=bull sh*t. Walking 150m up hill just to turn around and check in with the admin that you passed on the way up... In the first 30minutes I spent 5 in play and 25 walking up and down the hill twice for respawn. Im just repeating what I heard all day long. I do undertsand the new set up was to use the whole field. All in all, a good game though. lookin forward to the next.


The NATO player had to hike up the hill to thier spawn, and that would suck... but you can take that hike at whatever pace you want.

The Warsaw players had to assault up the hill.

Don't worry....the next game the admins are planning on switching the sides of the field...then people can decide what they'd rather do...assault up the hill, or respawn walk it.

As far as the flow of information for Warsaw...it wasn't too bad at first, but degraded to the point I was getting no intel. Things to remember, when giving intel, give me an idea of where you are, whether you are in contact, where they are, and a rough ide of how many there are. Often the people who got the benifit of arty strikes were those who could tell be they had a high concentration of enemy, or if they were completing a mission.

Bigfoot... thanks for being my "shield" and security when I went on my "walk about" I was actually quite surprised I survived as long as I did walking through the battlefield like that. I was trying to bolster our forces to a victorious finish.

Thankyou for everyone coming out.
Last edited by Attack37 on Mon May 05, 2008 8:38 pm, edited 1 time in total.
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Postby hoover » Mon May 05, 2008 8:05 pm

mrice1 wrote:
Wickers wrote:I never saw NATO ever use artillery and didn't really understand when/ if it was available, how to call it in, etc.


We did use it. Someone called it in on a Warsaw position then a bunch of us rushed in to re-capture our comm center. I saw it used twice myself.


ya you guys used it a lot..i just respawned and ran up the hill and then all of the sudden i was killed by your artillery...it was a great game and i had a ton of fun!!!
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Postby Trojan » Mon May 05, 2008 8:49 pm

My first event and I loved it.

The respawns for NATO always left me a bit winded but if it balanced out the game mechanics I guess it works. As someone else said, some of the bunkers and bridges really need some work. HH's bridge from NATO's side felt like it was about to give way.

But otherwise I enjoyed the game throughly. I can't wait for more.
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Postby Horty » Mon May 05, 2008 8:57 pm

Had a great day. Thanks Bill, Adam and the rest of BSP for the fun times.
Favorite part was taking down Morgan with sidearm than going down in a hail of NATO bb's all infront of Jensens over joyed smile.

Thanks guys
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Postby Tyrant » Mon May 05, 2008 9:12 pm

I think the rest of the world needs to know what Ron did to Thoma around the campfire...Because that was seriously one of the funniest things I've ever witnessed. But I'll let them tell it.
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Postby Tombstone » Mon May 05, 2008 9:18 pm

I just remembered another thing while cleaning my gear today.
TEACH PLAYERS HOW TO USE RADIOS!
Not just at your Ranger School, but before any OP.
I had way to many people using the team freq for ordering thier squads around.
I recall at one point rushing an entreched hamburger hill because the girl on the radio said "Go Go Go! we have this side covered" only to find out she was on the other side of the bleeding map, attempting to re-capture our com station. The end result is me getting pelted with so much incomming fire I went home with bb's in my boots and under my hat.
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Postby Pulsipher » Mon May 05, 2008 10:10 pm

Jensen wrote:, taking 20 second bursts


you know you loved it
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Postby Thompson » Mon May 05, 2008 10:37 pm

Shooting an admin in the following OPs will result in a stray mortar round impacting the shooters position...


learn to identify a target before you shoot it.
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Postby chapped » Tue May 06, 2008 7:57 am

Postman wrote:Shooting an admin in the following OPs will result in a stray mortar round impacting the shooters position...


learn to identify a target before you shoot it.

That would equate to at least 6 dead just for the fire I took on Sunday.
I guess that BLAZE ORANGE is hard to differentiate from most camo patterns.
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Postby john boy » Tue May 06, 2008 8:21 am

chapped wrote:
Postman wrote:Shooting an admin in the following OPs will result in a stray mortar round impacting the shooters position...


learn to identify a target before you shoot it.

That would equate to at least 6 dead just for the fire I took on Sunday.
I guess that BLAZE ORANGE is hard to differentiate from most camo patterns.

Color Blind?
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Postby Knuckles » Tue May 06, 2008 8:23 am

no_5_RAC_01 wrote:
chapped wrote:
Postman wrote:Shooting an admin in the following OPs will result in a stray mortar round impacting the shooters position...


learn to identify a target before you shoot it.

That would equate to at least 6 dead just for the fire I took on Sunday.
I guess that BLAZE ORANGE is hard to differentiate from most camo patterns.

Color Blind?


Bored.

:D
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Postby Carpet » Tue May 06, 2008 8:32 am

no_5_RAC_01 wrote:
chapped wrote:
Postman wrote:Shooting an admin in the following OPs will result in a stray mortar round impacting the shooters position...


learn to identify a target before you shoot it.

That would equate to at least 6 dead just for the fire I took on Sunday.
I guess that BLAZE ORANGE is hard to differentiate from most camo patterns.

Color Blind?


Shit I thought those were green....
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Postby Nox » Tue May 06, 2008 9:28 am

To address the idea of markings for the different team job members (Demo, Mechanic, etc) a wide armband in subdued colors would be awesome - something identifiable to make sure who they are, but not bright to make them stand out in the field.
Something like:
Demo man - an armband that is subdued tan
Mechanic - Subdued ACU green or something
For me there was confusion as to how many people were demo guys and mechanics and who they were.
We assigned some guys out of our squad but I dont think they were able to set more than 3 charges because we never could find any demo packs in the ammo dump - they kept disappearing.

Regardless - This was a terrific game setup and I wish I could make it to every one of them in the series.
As far as sides and hikes - I have to agree with what was said earlier, that NATO might have had an uphill hike to repawn, but it was a phony pony of an assault when you are on the low ground taking heavy fire and trying to run *uphill* to gain terrain and footing. I think it was mentioned that the maps will change as each game is posted? If so, just wait cuz you will have 'new' terrain features so those hikes will be different I am sure.
Last edited by Nox on Tue May 06, 2008 9:32 am, edited 1 time in total.
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Postby Haloeclipse » Tue May 06, 2008 9:30 am

Tyrant wrote:I think the rest of the world needs to know what Ron did to Thoma around the campfire...Because that was seriously one of the funniest things I've ever witnessed. But I'll let them tell it.


Seriously, I was dry heaving. That was the worst nut shot I've ever had. If I hadn't been on the recieving end it would have been a thing of beauty, precision of brute force. I felt it the next day too. Thats what I get for trusting Ron to give me a reach around...
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Postby KA-BAR » Tue May 06, 2008 9:32 am

i think that the teams were confused about the ammo dumps/cashe... the idea was to protect yours because it held the "enemy's" munitions, not your own. so defending it meant that you would prevent the opposition from getting thier supply and thus being able to preform strikes. all i saw were people taking from thier own munitions/cashe....which was totally opposite what we were told at the main briefing at the start of the day.
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