by Blizzard » Fri Nov 12, 2010 1:15 am
Actually AP rules don't account for any DMR. Semi/auto guns - 400 fps.
If you aren't already up at 400 FPS, you can bring it up to that velocity so you can use heavier BB's. .28's work best for 400 from my experience. You've already got a 2GX bucking and a TBB, so, like I said earlier, make sure all compression (Piston head to cylinder, cylinder head to air-nozzle, air-nozzle to bucking, bucking to barrel) is as perfect as you can get it. From there, just experiment with different BB's to see what gets you the best results.
Piston head to cylinder: Replace the piston head O-ring if you can compress the piston when the cylinder head is plugged.
Cylinder head to cylinder: If air escapes around the cylinder head itself, you can wrap the cylinder head O-ring(s) in telfon tape.
Cylinder head to Air-nozzle: If air escapes out the sides of the air-nozzle when testing for compression, an air-nozzle with an O-ring is a good addition.
Air-nozzle to bucking: This is more difficult than the others because it may require some custom modifications, and if done wrong, can cause double-feeding, or misfeeding. For now, as long as the air-nozzle goes about 1mm into the bucking, you should be fine.
Bucking to Barrel: Wrap the bucking in teflon tape to seal off any air that is escaping around the bucking.
What kind of performance are you getting now? Upgrading can only get the gun to a certain level. After that, you're just dealing with the physics of a plain sphere.
For every action (Bang) there is an equal and opposite reaction (HIT!)
Previously AsianMarksman