Building a SR25 DMR loadout/weapon system

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Re: Building a SR25 DMR loadout/weapon system

Postby Hamster » Tue May 29, 2012 10:16 pm

TheWolverine wrote:
Hamster wrote:IIRC, AP standards are 450 FPS w/ .20g..




page.php?p=safety

Standard 6mm .20g BBs
CQB/Indoor - All under 350 fps (1.13j)
Fully/Semi Automatics - 400 fps (1.5j)
Semi-Auto DMR (full auto disabled) - 475fps (2.1j)
Sniper Rifles (Bolt Action ONLY) - 550 FPS (2.8j)
*Limits Measured with .20g BB



Cool then. You've proven me wrong. I swore they were somewhere around 450 before, though...
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Re: Building a SR25 DMR loadout/weapon system

Postby God » Tue May 29, 2012 10:19 pm

I remember a thread a while back about upping it a tiny bit I believe. Don't quote me on that though.
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Re: Building a SR25 DMR loadout/weapon system

Postby Cloudyrains » Tue May 29, 2012 11:23 pm

TheWolverine wrote:I remember a thread a while back about upping it a tiny bit I believe. Don't quote me on that though.


It's similar to how some event holders allow a hard limit of 420 Fps for AEGS, where a little lee-way above 400 Fps is allowed, just to adjust for people who have new guns that are shooting a little hot. In the DMR sense, people upgrading should be shooting for 450 Fps, however an event holder might be okay with a DMR shooting a little under 475 Fps. The whole point is to let people getting Chinese guns coming with hotter springs have a little lee-way to play instead of having to sit out because their gun is shooting slightly above the limit.

Also, the SR-25 is 7.62mm and won't be compatible with most M4 receiver parts, including the charging handle.
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Re: Building a SR25 DMR loadout/weapon system

Postby Tombstone » Tue May 29, 2012 11:39 pm

Cloudyrains wrote:
TheWolverine wrote:I remember a thread a while back about upping it a tiny bit I believe. Don't quote me on that though.


It's similar to how some event holders allow a hard limit of 420 Fps for AEGS, where a little lee-way above 400 Fps is allowed, just to adjust for people who have new guns that are shooting a little hot. In the DMR sense, people upgrading should be shooting for 450 Fps, however an event holder might be okay with a DMR shooting a little under 475 Fps. The whole point is to let people getting Chinese guns coming with hotter springs have a little lee-way to play instead of having to sit out because their gun is shooting slightly above the limit.

Also, the SR-25 is 7.62mm and won't be compatible with most M4 receiver parts, including the charging handle.

Not to dig up an old subject, or beat a dead horse, but I never understood the logic behind that.
The FPS limits are there for our safety. New players are often reckless. Reckless players endanger our safety.
And yet, we have leeway for new players who have hotter shooting guns.
...does that seem a little hurpy durpy to anybody else?
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Re: Building a SR25 DMR loadout/weapon system

Postby Orwell » Tue May 29, 2012 11:51 pm

Tombstone wrote:Not to dig up an old subject, or beat a dead horse, but I never understood the logic behind that.
The FPS limits are there for our safety. New players are often reckless. Reckless players endanger our safety.
And yet, we have leeway for new players who have hotter shooting guns.
...does that seem a little hurpy durpy to anybody else?


First off, hey Tombstone! Where've you been?
In reply, I think it's less about dumb new kids and more about the players who just upgraded their spring and are shooting just a *little* too hot. Springs wear in, after all, and shoot softer. A spring promising 1.5j with your set-up may come in at 1.52 or 1.55 or 1.6, etc., and wear down in a couple games use.

My $.02

P.S. Wolverine: Still waiting for that "I'm sorry".
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Re: Building a SR25 DMR loadout/weapon system

Postby Jester316 » Wed May 30, 2012 1:07 am

Wolverine: Just because those LIMITS are posted does not mean that a host has to use those LIMITs. They can choose to put in place LOWER limits (or omit whole categories). They just can't go OVER the limits.

So I can still host a game using the old FPS rules of 550 bolt/400 AEG/330 CQB.

Or I can host a game with no bolt actions allowed. Or all bolt actions must shoot 400. Or all guns in attendance must be painted in gold leaf. The FPS rules of AP are maximums. Like the speed limit. I can go under it, but not over it.
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Re: Building a SR25 DMR loadout/weapon system

Postby God » Wed May 30, 2012 7:13 am

Jester316 wrote:Wolverine: Just because those LIMITS are posted does not mean that a host has to use those LIMITs. They can choose to put in place LOWER limits (or omit whole categories). They just can't go OVER the limits.

So I can still host a game using the old FPS rules of 550 bolt/400 AEG/330 CQB.

Or I can host a game with no bolt actions allowed. Or all bolt actions must shoot 400. Or all guns in attendance must be painted in gold leaf. The FPS rules of AP are maximums. Like the speed limit. I can go under it, but not over it.



Sure, but that was never my argument. My argument was I won't be attending those games. At least not with the SR25. That there will be plenty of games that will allow 450+FPS DMRs.

"Like the speed limit. I can go under it, but not over it."
-But too slow and you'll either be passed by the general public or even stopped for going too slow or acting suspicious.


Tombstone wrote:Also, the SR-25 is 7.62mm and won't be compatible with most M4 receiver parts, including the charging handle.

Not to dig up an old subject, or beat a dead horse, but I never understood the logic behind that.
The FPS limits are there for our safety. New players are often reckless. Reckless players endanger our safety.
And yet, we have leeway for new players who have hotter shooting guns.
...does that seem a little hurpy durpy to anybody else?


Even if the AEG charging handle is that weird fake latch style?

I've never understood why we're so worried about FPS. Especially on single shot DMRs and bolt actions. As long as they respect safety kill ranges, it's fine. Besides, 90%(random number) of airsofters wear vests from what I've seen. Of them, many wear plate carriers, some with plates. I'm also seeing more metal face masks(I HAVE 1 I NEVER USE). Goggles are required. So AT MOST you'll get a leg, arm, or neck shot. Whoopdie-doo. You're not going to be taking permanent damage unless you fall and break something. I agree with 400fps AEG ASSAULT RIFLES. But SWS/SPR platforms shooting 1 shot at a time, like a bee-sting if close skin, a hard tap if within proper kill range.


P.S. No, I'm not implying we have OVER 550 FPS Single shot/semi-auto guns. But making a big deal or single-shots under 500... Not a big deal IMO.
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Re: Building a SR25 DMR loadout/weapon system

Postby Evil Zergling137 » Wed May 30, 2012 8:43 am

FPS rules exist to limit the amount of pain. It really isn't a safety thing, because if it were then snipers would have the same FPS limit as everyone else.

People who use lower FPS limits than the standard do so for the same reason. Because they don't want to take more pain than their current setups allow them to dish out.

The current standards are 400/475/550 because that is what insurance allows and is used to. 420 FPS died (at R&R at least) because it is not covered in the insurance policies.

The wiggle room at 400 is a lot higher than 475 or 550. I would think that you would need to be within ~5fps at the DMR and sniper levels but as much as ~20 at the full auto level.

The truth is that FPS isn't even the overriding factor in effectiveness (pain delivered). Items like RPS and bb weight are just as if not more impactfull.
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Re: Building a SR25 DMR loadout/weapon system

Postby Android » Wed May 30, 2012 8:45 am

CommieHunter wrote:Check out the SureFire 7.62 QD suppressor and a PEQ15 Laser/Visual Illuminator

/thread
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Re: Building a SR25 DMR loadout/weapon system

Postby Evil Zergling137 » Wed May 30, 2012 8:46 am

TheWolverine wrote:I've never understood why we're so worried about FPS. Especially on single shot DMRs and bolt actions. As long as they respect safety kill ranges, it's fine. Besides, 90%(random number) of airsofters wear vests from what I've seen. Of them, many wear plate carriers, some with plates. I'm also seeing more metal face masks(I HAVE 1 I NEVER USE). Goggles are required. So AT MOST you'll get a leg, arm, or neck shot. Whoopdie-doo. You're not going to be taking permanent damage unless you fall and break something. I agree with 400fps AEG ASSAULT RIFLES. But SWS/SPR platforms shooting 1 shot at a time, like a bee-sting if close skin, a hard tap if within proper kill range.


P.S. No, I'm not implying we have OVER 550 FPS Single shot/semi-auto guns. But making a big deal or single-shots under 500... Not a big deal IMO.


Thing is that DMR is not single shot. You usually hit the target any number of times before they are able to call it. You are just functionality limited to <3rps by AEG mechanics. I don't like DMR for this reason.
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Re: Building a SR25 DMR loadout/weapon system

Postby Matt » Wed May 30, 2012 9:02 am

FPS limits exist because of what insurance will allow, and because we want a noticeable difference from ARs, DMR, and long rifles for game dynamics. We aren't raising limits and creating leeway so that manufacturers with their heads up their asses can keep upping the velocity.
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Re: Building a SR25 DMR loadout/weapon system

Postby B.O.P. Hawk » Fri Jun 01, 2012 8:26 pm

And here I thought i was gonna be coming into a two page thread about DMR accessories... proved me wrong...
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Re: Building a SR25 DMR loadout/weapon system

Postby ZsTheMan » Sun Jun 03, 2012 12:17 pm

B.O.P. Hawk wrote:And here I thought i was gonna be coming into a two page thread about DMR accessories... proved me wrong...


I agree with this statement.
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Re: Building a SR25 DMR loadout/weapon system

Postby God » Sun Jun 03, 2012 10:11 pm

Back on topic, I have a harris bipod adapter on the way now. Working on getting a nice scope. Replica Leupold if financials allow.
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Re: Building a SR25 DMR loadout/weapon system

Postby Switchback » Wed Jun 06, 2012 7:41 am

TheWolverine wrote:Back on topic, I have a harris bipod adapter on the way now. Working on getting a nice scope. Replica Leupold if financials allow.



Man, if you would've mentioned that before all this rabble, I was at the Leupold factory for friends/family sale. Mark AR scopes for ~$200. Got a fiber optic VX-R for $170 and Modular Light for $40.
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